222 Commits

Author SHA1 Message Date
Henrik Rydgård
db245e1b34 Fix old texture leak in GLES hardware tessellation 2023-09-26 00:38:11 +02:00
Henrik Rydgård
966144fa64 Bounds check writing to the index buffer when expanding lines/rects/points 2023-09-20 19:26:36 +02:00
Henrik Rydgård
3f2ef508c9 Make it easier to reason about space in the inds buffer by moving an offset instead of the pointer. 2023-09-20 19:23:24 +02:00
Henrik Rydgård
10f93875c6 Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
Henrik Rydgård
22632b82bd Merge pull request #17565 from hrydgard/breakout-vcache-vulkan
Vulkan: Breakout the vertex cache logic from DoFlush()
2023-06-13 09:56:52 +02:00
Henrik Rydgård
880379c15d Extract some minor changes from #17497 2023-06-12 20:20:06 +02:00
Henrik Rydgård
186b0f105c Simplify the vertex cache ID handling 2023-06-12 13:16:13 +02:00
Henrik Rydgård
53aa2cc596 Apply stencil writemask when clearing properly again, see #17478
Also renames vpAndScissor to vpAndScissor_ for consistency.
2023-06-12 11:49:44 +02:00
Henrik Rydgård
7178c0cd42 Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
Henrik Rydgård
f16f879b41 Some renaming to follow the standard of appending _ to member vars 2023-05-23 18:00:50 +02:00
Henrik Rydgård
84da0327d6 GLQueueRunner: Make DrawIndexed parameters more consistent. 2023-05-23 17:49:11 +02:00
Henrik Rydgård
f56ef63ef5 Remove redundant function 2023-05-23 16:50:25 +02:00
Henrik Rydgård
d51d1413a3 DrawEngineCommon: Rename decoded to decoded_ 2023-05-23 16:46:43 +02:00
Henrik Rydgård
d7ea2ebf8a GL: Add tags to push buffers for debug purposes. Double the default vertex buffer size. 2023-05-23 15:53:41 +02:00
Henrik Rydgård
a4baed4c0c Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
Henrik Rydgård
b27c427547 We always bind and draw together, so let's combine them to one command. 2023-05-10 10:56:25 +02:00
Henrik Rydgård
8f2069ef71 GLQueueRunner: Combine BindVertexBuffer with BindIndexBuffer 2023-05-10 09:23:10 +02:00
Henrik Rydgård
c80671d9ea Debug-assert that there's a renderpass in Flush instead of asserting, and skip if not.
buildfix
2023-05-03 23:49:38 +02:00
Henrik Rydgård
7c420381d5 OpenGL: Some paranoia checks around failed shader generation 2023-05-01 12:11:34 +02:00
Henrik Rydgård
d4249c1d73 OpenGL: Add an assert to catch a class of crash bugs early. Also assorted paranoia. 2023-05-01 11:56:26 +02:00
Henrik Rydgård
16b243b007 Centralize allocation of vertex decode buffers 2023-04-24 12:11:58 +02:00
Unknown W. Brackets
1f91993e7d GLES: Apply vertex limit only to GLES2. 2023-01-08 11:06:35 -08:00
Henrik Rydgård
85e6b4e592 Increment numFlushes near the other stat increments
Might be better for the cache, heh.
2023-01-04 17:10:56 +01:00
Henrik Rydgård
f069de2dd2 Pass the vertex decoder into the vertex shader IDs generator
Instead of just the vertex type.

This will allow things like the vertex decoder supplying defaults, in
order to reduce the number of unique vertex shaders at the cost of
slightly larger vertex data.

This doesn't actually do that yet though, it's just a refactor that can
be done separately.

Part of #16567
2022-12-30 22:57:05 +01:00
Unknown W. Brackets
49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00