Henrik Rydgård
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d3789367a4
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ImGeDebugger: Implement the new state viewer
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2024-12-10 17:21:30 +01:00 |
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Henrik Rydgård
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e1148485f1
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Refactor the GE state viewers
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2024-12-10 16:01:53 +01:00 |
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Henrik Rydgård
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1b27c27131
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Merge the command metadata from the debugger to GECommandTable
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2024-12-10 14:52:27 +01:00 |
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Henrik Rydgård
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8b8489467b
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Transfer metadata from the state.cpp table to GECommandTable
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2024-12-10 10:34:43 +01:00 |
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Henrik Rydgård
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e3aaf93e28
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Add a new log category
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2024-12-10 10:34:26 +01:00 |
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Henrik Rydgård
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87e9bcdc09
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Playback: Remove logging, improve locking, works now it seems
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2024-12-10 01:27:25 +01:00 |
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Henrik Rydgård
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4befbeac7c
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Move the dump playback mips code to Playback.cpp. Assorted cleanup.
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2024-12-10 01:27:25 +01:00 |
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Henrik Rydgård
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f20266a089
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Playback: Match the real sceGe functions better.
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2024-12-10 01:27:25 +01:00 |
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Henrik Rydgård
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839df81852
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thread solution: initial progress
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2024-12-10 01:27:25 +01:00 |
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Henrik Rydgård
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8b706ba791
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Break out a LoadReplay function
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2024-12-10 01:27:25 +01:00 |
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Henrik Rydgård
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983ea69a57
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Replay: Add some plumbing to propagate the Break status outwards
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2024-12-10 01:27:25 +01:00 |
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Henrik Rydgård
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10445c97d8
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Warning fix
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2024-12-10 01:02:49 +01:00 |
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Henrik Rydgård
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de3617529f
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const, rename a function
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2024-12-10 01:01:31 +01:00 |
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Henrik Rydgård
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a94431f4fa
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Remove an unnecessary wrapper function
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2024-12-10 01:01:05 +01:00 |
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Henrik Rydgård
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b3346df646
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ImDebugger: Add a window to inspect upcoming CoreTiming events
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2024-12-07 16:28:27 +01:00 |
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Henrik Rydgård
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2c8e78408b
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Add basic vertex data viewer (with the same flaws as the old one)
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2024-12-06 09:29:12 +01:00 |
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Henrik Rydgård
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95b7db99ed
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Extract the vertex formatting code from the Windows GE Debugger
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2024-12-05 10:47:49 +01:00 |
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Henrik Rydgård
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6d33408da6
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Move the state tab definitions to GPU/Debugger
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2024-12-05 10:13:25 +01:00 |
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Henrik Rydgård
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21997784bf
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Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers
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2024-12-05 10:07:29 +01:00 |
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Henrik Rydgård
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474e7acf54
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Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
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2024-12-05 00:51:59 +01:00 |
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Henrik Rydgård
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11819e87cf
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PauseAction readbacks now work again
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2024-12-05 00:36:49 +01:00 |
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Henrik Rydgård
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f8af4906f5
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Ge debugger: Better solution for draw notifications
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2024-12-05 00:36:49 +01:00 |
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Henrik Rydgård
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9ed8d8871e
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Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues.
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2024-12-05 00:36:48 +01:00 |
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Henrik Rydgård
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c25e6b3933
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Add "Split syscall" mechanism
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2024-12-05 00:05:39 +01:00 |
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Henrik Rydgård
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e977906d75
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Lift out running the display list to the callers.
This has one tricky case though...
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2024-12-03 22:35:36 +01:00 |
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