Henrik Rydgård
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30120560ab
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
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Henrik Rydgård
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cbe6a9161a
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Remove some unused code in FramebufferManagerD3D11.cpp/h
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2022-08-16 12:15:40 +02:00 |
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Henrik Rydgård
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9a5893ce6e
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More cleanup
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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e28b45481b
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Delete more unused code
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2022-08-03 22:47:31 +02:00 |
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Henrik Rydgård
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f8e0c09463
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Delete unused stuff in all backends
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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9d23939e28
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Replace D3D11's BlitFramebuffer with the common one
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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1ab9293cb3
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Convert FramebufferBlit from the GL backend to use thin3d
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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64a8a3f7d3
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D3D11: Remove more custom drawing
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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1d3075566f
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Move to common (todo: merge with above)
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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d55c4a3456
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Convert the D3D11 DrawActiveTexture to thin3d
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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41e327a66b
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Cleanup and testfixes
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2022-08-03 13:34:59 +02:00 |
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Unknown W. Brackets
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0dc7688838
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GPU: Cleanup some extra pointers in fb managers.
These weren't being used / weren't final anyway.
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2021-11-14 14:13:48 -08:00 |
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Unknown W. Brackets
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8a8328c431
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
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Unknown W. Brackets
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Henrik Rydgård
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3f01cbb98c
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Initialize/Deinitialize the shader translation system once globally.
Fixes #13839.
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2021-01-04 23:51:34 +01:00 |
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Henrik Rydgård
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7ca0f6a1c0
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D3D11: Avoid the debug layer hazard tracker after blits.
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2020-12-19 20:31:58 +01:00 |
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Henrik Rydgård
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0c66f6c6d0
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Assorted drive-by code cleanup
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2020-12-13 00:20:47 +01:00 |
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Henrik Rydgård
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9818c8aabd
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Better debug names for BlitFramebuffer operations.
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2020-11-28 13:45:26 +01:00 |
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Henrik Rydgård
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766dbc5a9f
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Move ShaderTranslation.cpp/h to Common/GPU.
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2020-11-09 11:18:43 +01:00 |
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Henrik Rydgård
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f2e315b9a6
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More shadergen work
Buildfix
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2020-11-08 11:32:53 +01:00 |
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Henrik Rydgård
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c23ed09a32
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Unify FramebufferManager::BindFramebufferAsColorTexture
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2020-11-07 11:10:54 +01:00 |
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Henrik Rydgård
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a24f4e3e70
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Start unifying BindFramebufferAsColorTexture
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2020-11-07 11:03:53 +01:00 |
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Henrik Rydgård
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d9ee06a60d
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Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
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2020-11-07 10:51:54 +01:00 |
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Henrik Rydgård
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44ec286ba4
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Framebuffer: Keep the render scale factor around, no need to recompute it.
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2020-11-06 09:11:57 +01:00 |
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Henrik Rydgård
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225734c0b3
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Partially revert "Remove remnants of an old, no longer applicable readback optimization"
This reverts commit 7b2236778b.
Fixes #13628
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2020-11-06 09:09:18 +01:00 |
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