Henrik Rydgård
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a4c071261b
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TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry
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2020-09-13 16:40:37 +02:00 |
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Henrik Rydgård
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cea35007ae
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Always use a linear filter for video, unless forcing NEAREST filtering.
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2020-09-13 16:40:37 +02:00 |
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Henrik Rydgård
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c9693ee061
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Texfilter: Rewrite some checks in GetSamplingParams to be faster and more understandable.
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2020-09-13 16:40:37 +02:00 |
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Henrik Rydgård
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5d5e5fe6ff
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Remove some outdated debugging code (SetDebugTexture)
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2020-09-13 12:18:38 +02:00 |
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Henrik Rydgård
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a28954d311
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Further simplify framebuffer matching.
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2020-09-13 09:03:31 +02:00 |
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Henrik Rydgård
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f6db1c2b01
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Show how many times we evaluate framebuffers per frame in debug statistics.
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2020-09-12 15:37:03 +02:00 |
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Henrik Rydgård
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61d792e27a
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Re-fix BOF III - accidentally lost the texaddr offset
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2020-09-12 15:25:54 +02:00 |
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Henrik Rydgård
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f7feca96a7
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Mostly fix Katamari by boosting fbs from the same frame
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2020-09-12 14:53:33 +02:00 |
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Henrik Rydgård
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41eee6a1a4
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Decouple framebuffers from texcache entries entirely.
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2020-09-12 14:25:50 +02:00 |
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Henrik Rydgård
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c7a5f45f81
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Remove fbCache_ from TextureCacheCommon.cpp.
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2020-09-12 12:37:05 +02:00 |
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Unknown W. Brackets
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cbeeb8fdf1
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GPU: Allow culling in through mode.
It works per tests and is used in Soul Caliber. Fixes #13400.
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2020-09-08 15:52:01 -07:00 |
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Unknown W. Brackets
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a817a60382
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TexCache: Correct detaching textures.
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2020-09-07 15:10:26 -07:00 |
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Unknown W. Brackets
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ee6fbd9a0b
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TexCache: Rename "Invalid" attach to "Inexact".
The name has seemed confusing to me for a while.
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2020-09-06 23:04:52 -07:00 |
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Unknown W. Brackets
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85fb9a61e8
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TexCache: Always apply detach matches if found.
The "Invalid" matches will only apply if nothing was attached, so it's
important that detaches happen.
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2020-09-06 23:01:13 -07:00 |
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Henrik Rydgård
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5697b6a9c5
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Look in the mirrors or not depending on whether the texture's address is in the mirrors (detected as a depth texture).
Also removes reporting that no longer makes sense.
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2020-09-01 23:05:15 +02:00 |
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Henrik Rydgård
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a1e5f1b052
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When going the other way, there can be multiple textures that need updating.
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2020-09-01 22:54:36 +02:00 |
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Henrik Rydgård
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a22181df1c
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Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
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2020-09-01 22:54:36 +02:00 |
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Henrik Rydgård
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5043f05687
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Oops, crashfix for late change
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2020-08-31 10:37:28 +02:00 |
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Henrik Rydgård
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064f2b6d01
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Add some ONCE-reporting of multiple candidate situations
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2020-08-31 09:42:15 +02:00 |
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Henrik Rydgård
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4252036d89
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Apply the scoring model when creating/updating framebuffers too.
Reuses the same mechanism.
This is the second part of the Test Drive fix.
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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a70ea98475
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Switch framebuffer matching to a scoring model.
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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e9ff037e91
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Extract AttachFramebufferToEntry function
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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41fe6f9e12
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Delete an unused buffer, saving 0.5MB of RAM.
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2020-08-28 10:38:00 +02:00 |
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Henrik Rydgård
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13552550bc
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Merge pull request #13330 from unknownbrackets/gpu-clear
TexCache: Force recreate texture on detach
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2020-08-24 07:24:04 +02:00 |
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Unknown W. Brackets
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f44717c4f5
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TexCache: Force recreate texture on detach.
We could have multiple detaches, and we delete the texture on attach, so
we really must make sure we recreate.
Fixes #13320.
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2020-08-23 21:29:53 -07:00 |
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