62 Commits

Author SHA1 Message Date
Henrik Rydgård
e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Herman Semenov
315340fc62 Using const reference for C++17 range-based loop and freq used objects 2023-12-13 17:33:01 +01:00
Herman Semenov
de80cc3883 Using reserve if possible 2023-12-12 15:13:43 +03:00
Henrik Rydgård
13cfd9c3d6 Add Mesa as a known GPU driver "vendor". 2023-08-17 22:06:03 +02:00
Henrik Rydgård
d82ecf1d3e IniFile: Store sections in unique_ptrs, instead of directly.
This fixes an issue when you create two sections consecutively and
retain pointers to them, and then modify them, such as happens in the
postshader ini initialization. Previously, one of the section pointers
could get invalidated since the section vector got resized. Now, the
pointed-to sections don't move around in memory, only the list of them
does.
2023-08-13 13:41:43 +02:00
Henrik Rydgård
3d5526a175 Allow specifying the VFS when loading INI files.
Will be useful in the tex replacer.
2023-03-07 10:04:10 +01:00
Henrik Rydgård
3b39e9e068 Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
Unknown W. Brackets
f202029d0b Postshader: Don't save default setting values.
This way the defaults can change in the future without problems.
2022-12-12 19:09:14 -08:00
Henrik Rydgård
4280a9f51c Force postshaders with the usePreviousFrame flag to the end of the order 2022-12-09 17:19:08 +01:00
Henrik Rydgård
70ce76a8d5 Delete the builtin Grayscale shader. Also make unknown shaders go away from list. 2022-12-07 22:28:55 +01:00
Henrik Rydgård
6acbd1f9e3 Fix loading of texture shaders 2022-12-03 20:37:58 +01:00
Henrik Rydgård
f3ba8fb334 Address feedback, also sort texture shaders 2022-12-03 19:30:50 +01:00
Henrik Rydgård
f5c0dc717a Sort post-shaders alphabetically in the list. 2022-12-03 18:58:47 +01:00
Henrik Rydgård
85e7933e7a Format string fix 2022-10-27 11:06:00 +02:00
Henrik Rydgård
c668736924 Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
Henrik Rydgård
12d1f94d47 Start stereo postshader work 2022-10-27 11:05:58 +02:00
lainon
3cdf72b68b Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back' 2022-09-30 12:35:28 +03:00
lainon
fec708489a Correct cleaning string and remove unused vars 2022-09-30 12:26:30 +03:00
Unknown W. Brackets
868568a744 Postshader: Avoid treating directories as files. 2022-05-25 20:04:47 -07:00
Henrik Rydgård
6349704924 Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
Henrik Rydgård
992ad801e7 Add a crude way to blacklist post/texture shaders from certain vendors.
Use it to work around #14530 for now.
2021-09-28 23:39:52 +02:00
Henrik Rydgård
5876388c65 Vulkan scissor fix (validation errors). 2021-09-10 01:15:29 +02:00
Stuart Kenny
f442f4012c Expose texture shader core option. 2021-09-08 16:42:11 +01:00
Henrik Rydgård
b0558b2174 Assorted directory fixes 2021-07-19 17:34:50 +02:00