Unknown W. Brackets
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5b1235537f
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Debugger: Make disasm more thread safe.
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2023-04-29 09:56:17 -07:00 |
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Unknown W. Brackets
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6da10463f9
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Debugger: Make reg names safer, stop using v000.
Better to use S000, etc. as that's more clear throughout.
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2023-04-29 09:48:33 -07:00 |
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Unknown W. Brackets
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46101581c0
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Core: Cleanup disasm buffer usage.
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2023-04-29 09:07:25 -07:00 |
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Unknown W. Brackets
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5233a3bc84
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Debugger: Cleanup some sign extends in disassembly.
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2023-04-09 10:36:20 -07:00 |
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Unknown W. Brackets
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6df939034a
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Core: Cleanup some sign extensions for clarity.
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2023-04-05 17:16:51 -07:00 |
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Unknown W. Brackets
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63e623ecb2
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Build: Fix some format truncation warnings.
Generally all should be safe already, but better to be sure.
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2021-12-11 10:45:27 -08:00 |
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Unknown W. Brackets
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5d60fa0d0d
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Common: Maintain C++11 support in sign extend.
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2021-01-31 08:44:02 -08:00 |
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Unknown W. Brackets
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1b00da2f3a
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Common: Sign extend w/func not chained casts.
Should be clearer to read and easier to get right.
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2021-01-31 01:25:52 -08:00 |
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Unknown W. Brackets
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7bfe100b0f
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Fix some unused variable warnings.
The CheckAlpha one looks like it will matter.
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2015-11-25 16:11:53 -08:00 |
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Henrik Rydgard
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75a9420b21
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Reduce the number of places we include JitCommon.h. Update native.
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2014-12-12 23:49:08 +01:00 |
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Unknown W. Brackets
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78296d15c6
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Don't recurse when disasming an emuhack.
Although, should this happen? Apparently does in Peace Walker.
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2014-08-17 18:43:59 -07:00 |
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Unknown W. Brackets
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ac94dbcc69
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Show the replaced instruction in disassembly.
Useful while debugging.
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2014-08-03 19:23:29 -07:00 |
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Unknown W. Brackets
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abd1f4e58a
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Disassemble bne/etc. using rs, rt order.
The order makes more logical sense from game disassembly, and matches the
assembler. Fixes #6632.
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2014-08-03 19:22:18 -07:00 |
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Unknown W. Brackets
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737c96eced
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More cstring includes, grr.
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2014-03-15 12:03:33 -07:00 |
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lioncash
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b9886942a7
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Fix some vertical alignments in misc Core source files.
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2014-03-03 11:16:53 -05:00 |
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Henrik Rydgard
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1e300447e1
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Fix some replace-related bugs. Add "jal" replace inlining, not activated.
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2013-12-18 16:27:23 +01:00 |
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Henrik Rydgard
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2d8429ac48
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Assorted cleanup in the MIPS emulation
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2013-12-10 13:15:16 +01:00 |
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Unknown W. Brackets
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2e8ef3027f
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Write the retaddr to rd, not always ra, in jalr.
Thanks go entirely to @Kingcom for pointing this out.
Don't know of any games not using RA as the rd.
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2013-10-17 07:39:33 -07:00 |
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Kingcom
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480c766776
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Fix rotrv (dis)assembly
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2013-10-13 10:36:43 +02:00 |
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Kingcom
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46c9142406
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Correct move pseudo opcode
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2013-09-01 10:23:12 +02:00 |
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adrian17
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06a015983a
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Fixed some doubled semicolons
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2013-08-25 19:43:18 +02:00 |
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Unknown W. Brackets
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109ad17ac6
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Use a typesafe struct for opcodes.
Also, correctly read delayslots using Read_Instruction on ARM.
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2013-08-24 15:36:24 -07:00 |
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Unknown W. Brackets
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1ed8edb0d3
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Avoid some dangerous hex constant widths.
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2013-08-22 23:23:48 -07:00 |
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Unknown W. Brackets
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243c8c7a34
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Clean up disasm immediates.
They were still a bit wrong.
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2013-03-11 23:45:29 -07:00 |
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Unknown W. Brackets
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f7e476e72e
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Correct sign in disasm for immediates.
Fixes #943.
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2013-03-11 08:55:33 -07:00 |
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