Henrik Rydgård
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caf27a5c0d
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Add a mappable key for toggling the imgui interface. For now it's called Toggle debugger.
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2024-11-04 23:33:03 +01:00 |
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Henrik Rydgård
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a33839d220
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Add Reset as a mappable control
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2024-09-18 14:18:04 +02:00 |
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Henrik Rydgård
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679b8330ff
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Add bindings for toggling mouse control and touch screen controls. Not bound by default.
I think I'll find myself using both of these for testing, feel worthwhile.
Suggested in #18464
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2023-12-29 17:40:57 +01:00 |
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Henrik Rydgård
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3895cfff74
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Add "Analog trigger threshold" setting, for conversion of analog trigger inputs to digital button inputs.
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2023-12-28 13:36:03 +01:00 |
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Henrik Rydgård
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16a31c2554
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Avoid spamming the keymap lock during input processing
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2023-12-21 11:54:30 +01:00 |
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Henrik Rydgård
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e47791d4c4
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Remove unnecessary vector
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2023-12-21 11:16:10 +01:00 |
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Henrik Rydgård
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a996afb9f6
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Allow unpausing with keys bound to pause.
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2023-12-20 16:55:39 +01:00 |
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Herman Semenov
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af41281761
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[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
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2023-12-14 14:22:24 +03:00 |
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Henrik Rydgård
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8dbcbe4ecf
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Align the APIs of the various vectors slightly
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2023-12-07 17:30:16 +01:00 |
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Henrik Rydgård
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1da6da446b
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More std::string conversion
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2023-11-13 23:43:57 +01:00 |
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Henrik Rydgård
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12de5bdead
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Add hotkey to exit the app from within gameplay
Requested by bluemonkeyinsuit07 and trivial to implement, so..
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2023-10-04 14:10:14 +02:00 |
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Henrik Rydgård
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feb0ea245e
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Add mappable key to toggle networking
Fixes #17352
Requested in #17343
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2023-08-23 22:14:51 +02:00 |
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Henrik Rydgård
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2675d6ea43
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Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally
* Switch axisId to enum InputAxis
* Change int keycodes to InputKeyCode where it makes sense.
* SDL input buildfix
* SDL keycode buildfix
* Switch on enum warning fixes
* Qt keycode buildfix
* iOS keycode buildfix
* UWP keycode buildfix
* More iOS buildfix
* More iOS buildfix
* Update DinputDevice.cpp
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2023-05-26 18:40:13 +02:00 |
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Nicolas Adenis-Lamarre
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f32b0dc9c3
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previous slot shortcut
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
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2023-05-25 11:32:49 +00:00 |
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Henrik Rydgård
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7594ae8785
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Resurrect and refactor the AxisSwap feature. Fixes #17292
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2023-04-20 10:53:11 +02:00 |
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Henrik Rydgård
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c1b5aed9b7
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Cleanup, confine g_controllerMap access to KeyMap.cpp
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2023-04-01 20:28:42 +02:00 |
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Henrik Rydgård
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d523005c2b
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Cleanup
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2023-04-01 19:02:20 +02:00 |
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Henrik Rydgård
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88e73801fe
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Fix the binding UI to support multi-bind
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2023-04-01 17:51:45 +02:00 |
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Henrik Rydgård
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8c9fee064e
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Display multi-mappings correctly in the mapping list
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2023-04-01 15:00:22 +02:00 |
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Henrik Rydgård
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49a2c93b66
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Make multi-mapping save-able, add test to verify backwards and forwards compat
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2023-04-01 13:51:00 +02:00 |
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Henrik Rydgård
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0e1c42ce70
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Plumb multimappings all the way through.
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2023-04-01 13:50:57 +02:00 |
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Henrik Rydgård
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526b4f782d
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Fixes, add callback for analog virtual keys
Some fixes
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2023-03-31 11:05:33 +02:00 |
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Henrik Rydgård
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d00809ae53
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Rename KeyDef to InputMapping and give it responsibility for Axis encoding
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2023-03-29 11:59:31 +02:00 |
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Henrik Rydgård
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534896d2ab
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ControlMapper: Allow overriding PSP button event handling through a callback.
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2023-03-28 00:23:18 +02:00 |
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Lubos
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cd49dc6627
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OpenXR - Camera adjustment using PSP keys
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2022-11-07 17:13:08 +01:00 |
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