Henrik Rydgård
c25e6b3933
Add "Split syscall" mechanism
2024-12-05 00:05:39 +01:00
Henrik Rydgård
e977906d75
Lift out running the display list to the callers.
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This has one tricky case though...
2024-12-03 22:35:36 +01:00
Henrik Rydgård
63c0305301
Delete unused enum, add a new parameter bool
2024-12-03 22:35:36 +01:00
Henrik Rydgård
9b1d077943
Comment updates
2024-12-03 22:35:36 +01:00
Henrik Rydgård
3ffff831c7
Refactor LogManager (remove GetInstance()). In headless, add option to log to OutputDebugString on Windows.
2024-12-03 21:39:42 +01:00
Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
4c0a4dadac
sceGe: Unexpose some functions
2024-12-01 20:42:16 +01:00
Herman Semenov
192650f551
[Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17
2024-09-18 11:10:10 +02:00
Henrik Rydgård
c7546dfe8d
Add compat.ini setting for Sakura-Sou no Pet na Kanojo
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See issue #15224
2024-09-10 19:28:49 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
9827dd536c
Count listsyncs and drawsyncs in gpu stats. Eat some cycles in listSync
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Chose a conservative number (same as sceGeContinue)
2023-02-08 00:41:26 +01:00
Unknown W. Brackets
24999e792a
Ge: Report and save Edram translation value.
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See #16126 for some details on its usage and effects.
2022-10-01 23:18:42 -07:00
Unknown W. Brackets
6b20c0318d
softgpu: Correct matrix value update wrapping.
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The values read back when saving a context or getting matrix data are set
differently than the actual values used for rendering.
This implements the wrapping and bleeding between matrices within softgpu,
but leaves hardware rendering to only use the rendering registers for
speed.
2022-09-27 22:29:55 -07:00
Unknown W. Brackets
95d2083f04
Ge: Move matrix reading into GPU.
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Let's keep managing its state / registers internal.
2022-09-27 22:23:02 -07:00
Unknown W. Brackets
1d5c90d370
Ge: Read matrix num/data back like hardware.
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In case any game accidentally relies on this.
2022-09-05 19:37:58 -07:00
Unknown W. Brackets
a86b904cf2
Ge: Switch from ReadStruct to PSPPointer.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
f1254b1976
Ge: Fix sceGeBreak error case.
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Seems to be some compiler optimization.
2022-01-25 19:50:35 -08:00
Unknown W. Brackets
5d17ec70ce
Ge: Add measured minimal timing for sceGeDrawSync.
2021-08-14 20:18:52 -07:00
Unknown W. Brackets
5041a898a2
Ge: Improve some logging and memchecks.
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Explicitly trigger memchecks on readback.
2021-01-31 00:22:49 -08:00
Henrik Rydgård
886a8b1ac6
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b
SaveState: Split out Do types to reduce headers.
2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Unknown W. Brackets
5507116d3f
Ge: Check stack depth based on args struct size.
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Matches tests against firmware.
2020-05-21 22:16:13 -07:00
Unknown W. Brackets
d13f76308d
Ge: Avoid executing invalid pointers.
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May help #3407 and related errors, as well as crashes and execution of
garbage. This stops immediately on a bad pointer, rather than trying to
push through.
2018-08-25 10:32:32 -07:00