Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
AdamN
bbe2c341ed
oops
2024-04-20 12:41:27 +07:00
AdamN
1cf7254cb0
Update sceAudio.cpp
2024-04-20 12:06:49 +07:00
Unknown W. Brackets
d6ce03e1db
Audio: Correct log function name.
2023-12-29 09:42:23 -08:00
Henrik Rydgård
a22450320b
Some minor changes and comments after memory profiling
2023-12-08 12:22:12 +01:00
Henrik Rydgård
d586ec0d5e
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
shenweip
9a85ab2c43
Writes target buffer address in multiple times.
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Would be better to calculate read data length.
2020-11-24 17:15:26 +08:00
shenweip
235919f905
Try to implement some related funcs.
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Marked as UNTEST.
2020-11-23 17:13:55 +08:00
shenweip
730d9f8fd9
Clean up.
2020-11-23 15:49:14 +08:00
shenweip
c70c8cad6e
Makes a distinction between blocking and non blocking modes.
2020-11-22 02:06:15 +08:00
Henrik Rydgård
886a8b1ac6
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
Henrik Rydgård
27c059bf9e
Really no need to call clear() in the constructor for AudioChannel.
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However if this helps #13271 , something is very wrong...
2020-08-12 00:22:54 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4c46867230
Audio: Avoid exposing fixed size queue in header.
2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
shenweip
d195cba837
Flush audio buffer when a transmission is completed.
2020-07-31 17:10:00 +08:00
shenweip
c7e2eba231
Add basic Microphone support on Windows.
2020-07-31 10:24:17 +08:00
Unknown W. Brackets
20ad7f2914
Audio: Track SRC frequency.
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sceAudioSetFrequency is kernel mode only, and it sounds like it changes
the audio controller clock (didn't test.) SRC only affects the SRC
channel.
Currently, this doesn't actually use the sample rate yet, but at least
it's tracked appropriately.
2019-06-30 23:09:46 -07:00
Unknown W. Brackets
9ef3973b49
Audio: Correct sceAudioChRelease return value.
2019-06-30 23:09:07 -07:00
Unknown W. Brackets
7d2b332b2d
Audio: Improve error messages for sample counts.
2019-06-30 16:39:14 -07:00
Unknown W. Brackets
2c20567624
Audio: Better errors on Output2/SRC reserve.
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The frequency handling probably doesn't work, though.
2019-06-23 08:38:22 -07:00
Unknown W. Brackets
c67988d2ce
Audio: Correct errors on Output2/SRC release.
2019-06-23 08:17:00 -07:00
Chris Burgener
7d089a0f76
Clean up various files
2016-09-03 19:23:17 -04:00
Unknown W. Brackets
fcf0518223
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
Henrik Rydgard
bfa52e61a3
Some games spam sceAudioGetChannelGetLength, reduce loglevel to VERBOSE to ease debugging
2015-03-01 15:33:35 +01:00