Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
7992ff4627
Make CBreakpoints an object
2024-11-25 00:22:53 +01:00
Herman Semenov
192650f551
[Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17
2024-09-18 11:10:10 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
LunaMoo
1f21ebdff3
Change GOWFramerateHack30 to FramerateHack30 and workaround problems in:
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- Blitz: Overtime,
- Brian Lara 2007: Pressure Play.
2024-06-08 18:02:44 +02:00
Henrik Rydgård
bdf7f5f40f
IRInterpreter: Fix issue where we could accidentally optimize out CallReplacement ops.
2024-05-26 00:12:48 +02:00
Henrik Rydgård
2cd7b5cceb
Hacky compat workaround for Resistance's ad-hoc mode
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Slicing the slow memcpy calls messes up some timing so it crashes. Too
hard to fix for 1.17.1, so we do this :(
2024-02-04 00:43:48 +01:00
Unknown W. Brackets
e1eecb475a
HLE: Slice the very slow memset/memcpy variants.
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When they take an especially long time, this allows thread switches
meanwhile. Important for cases where they might consume more than a total
frame worth of cycles in a background thread.
2023-12-16 20:53:01 -08:00
Unknown W. Brackets
053831bf4d
HLE: Add mechanics for sliced replacements.
2023-12-16 09:08:58 -08:00
Unknown W. Brackets
810d8c0890
Debugger: Use dedicated func to notify mem copy.
2023-09-24 19:07:36 -07:00
Henrik Rydgård
8fc01e37d9
Check for bad indices in GetReplacementFunc to avoid crashes
2023-09-23 10:09:55 +02:00
Unknown W. Brackets
2d13b40123
GPU: Rename match flags to avoid confusion.
2023-03-25 23:25:42 -07:00
Unknown W. Brackets
05c225655d
GPU: Add xfer flag to ignore create vfb flags.
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Save icons need CPU reads to work.
2023-03-25 23:19:21 -07:00
Henrik Rydgård
dc74778dea
Do the last ones too
2023-02-09 10:27:29 +01:00
Henrik Rydgård
c52db636ce
Optimize tag formatting
2023-02-09 10:22:46 +01:00
Unknown W. Brackets
e9ce0d0b5e
HLE: Add size checks to replace funcs.
2023-01-09 16:53:25 -08:00
Henrik Rydgård
a4d3e0ead8
Add range checks in replaced memcpy/memset functions. ( #16693 )
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* Add range checks in replaced memcpy/memset functions.
Keep seeing especially Replace_memcpy as a semi-rare crash in the
reports. Hopefully this will take care of it, though if games hit this,
they're probably on their way to failing somehow anyway.
* Alternate approach, correctly causing memory exceptions if not ignoring
2023-01-01 18:25:40 +00:00
Unknown W. Brackets
0496ca32ff
Global: Cleanup some minor includes and typos.
2022-12-27 08:33:07 -08:00
Unknown W. Brackets
50f7095002
GPU: Correct Marvel copy hook size check.
2022-11-11 21:54:58 -08:00
Unknown W. Brackets
17d94cd358
SaveState: Restore replacements in only one place.
2022-10-29 17:59:35 -07:00
Unknown W. Brackets
c4bf2cb5c0
jit: Ignore zero byte icache invalidates.
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These were getting marked pending and were clearing all cache, causing
performance concerns in for example LittleBigPlanet.
2022-10-15 18:27:52 -07:00
Unknown W. Brackets
55d5dc3834
GPU: Rename readback and buffer write operations.
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Avoid download/upload and pack, which don't have clear directions.
2022-10-09 13:49:41 -07:00
Unknown W. Brackets
057661380e
GPU: Hook Gods Eater Burst avatar read.
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Currently not working since depth comes back as 0.
2022-10-09 00:52:35 -07:00
Henrik Rydgård
ecb84987ef
Remove allocation from the heaviest MemBlockInfo path (BlockTransfer). Required some refactoring.
2022-09-01 11:59:35 +02:00
Unknown W. Brackets
20c2ec1392
GPU: Skip alpha stencil upload when safe.
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Otherwise, let's not do things that give different behavior at 1x or are
inconsistent.
2022-08-06 21:12:59 -07:00