106 Commits

Author SHA1 Message Date
Henrik Rydgård
b3346df646 ImDebugger: Add a window to inspect upcoming CoreTiming events 2024-12-07 16:28:27 +01:00
Henrik Rydgård
d3e9398cb3 Split Core_EnableStepping into Core_Break and Core_Resume 2024-11-03 17:53:42 +01:00
Henrik Rydgård
e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
3fd5190271 Add a comment, some additional cleanup 2024-01-16 09:07:09 +01:00
Henrik Rydgård
7e427e41d1 Remove a bunch of dead code from CoreTiming ("threadsafe" events)
We haven't used these "threadsafe" events since we removed our first attempt
at GPU threading, so like 10 years, and maybe some experimentation in the
networking code according to some comments. It's unlikely that any
savestates that used these events would load anyway.
2024-01-16 09:06:03 +01:00
Henrik Rydgård
6066e745db CoreTiming::ProcessEvents : Reject bad event types. Rename function. 2024-01-15 23:57:34 +01:00
Henrik Rydgård
a43bdd8169 ReadSFO: Fix memory safety issues 2023-05-01 13:52:16 +02:00
Henrik Rydgård
6945deec01 Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy 2023-04-28 21:04:05 +02:00
Henrik Rydgård
2659fd6f66 Android work. Make the Android OpenGL exit prodecure make more sense 2023-01-30 11:49:31 +01:00
Unknown W. Brackets
49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Henrik Rydgård
a34e32abe1 Revert "Disables "ForceCheck" on jit invalidation on ARM32, introduced in #16194"
This reverts commit bc28f54612.
2022-10-11 15:42:59 +02:00
Henrik Rydgård
bc28f54612 Disables "ForceCheck" on jit invalidation on ARM32, introduced in #16194
I'm not sure if we should call it at all here, but at least this makes
games work again on ARM32. Will need more investigation.
2022-10-11 10:10:52 +02:00
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ffbd9bbe98 Global: Fix some int/size_t conversion warnings. 2022-03-13 12:03:48 -07:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
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48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
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2bd13c5d9d Debugger: Track reason for entering stepping. 2021-10-23 16:56:15 -07:00
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2303cad684 SaveState: Automatically fix duplicate event types.
Some states during certain version ranges have broken state IDs.  This
will auto-heal those on load as best we can.
2021-03-02 20:09:49 -08:00
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e326971a96 SaveState: Start new events at end properly.
Oops, off by one mistake.
2021-02-21 08:13:32 -08:00
Henrik Rydgård
93fd62f54b Merge pull request #13832 from unknownbrackets/events
SaveState: Make event restoring more obvious
2021-02-15 23:39:42 +01:00
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b52c432f06 CoreTiming: Ensure we never idle into the past.
Better to keep away from quantum trickiness here.
2021-02-06 18:35:55 -08:00
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06f8ab5a49 SaveState: Make event restoring more obvious.
We still must restore all events, but everything can be taken care of
during the save state load.
2020-12-28 13:29:19 -08:00
Henrik Rydgård
821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
Henrik Rydgård
e8a9845d93 First step of cleaning up Log.h. Plus a few other bits and bobs. 2020-08-16 14:48:54 +02:00
Henrik Rydgård
b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
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b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00