Henrik Rydgård
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dd8f9b682f
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Don't crash on trying to re-record a GE dump
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2024-11-01 20:27:09 +01:00 |
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Henrik Rydgård
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7bb1914fd3
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Add FrameTiming.cpp/h (with no real contents)
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2023-08-13 17:57:43 +02:00 |
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Unknown W. Brackets
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00d84695d8
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headless: Rename collectEmuLog for clarity.
This is still used when running tests outside headless, so leaving in
CoreParameter.
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2023-03-26 10:21:07 -07:00 |
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Unknown W. Brackets
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76ef95a841
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headless: Remove printfEmuLog, simplify output.
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2023-03-26 10:17:34 -07:00 |
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Henrik Rydgård
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89c96142a1
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Really not sure how we can detect whether a depth deswizzle is needed :( Hopefully temporary flag...
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2022-08-21 09:58:58 +02:00 |
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Unknown W. Brackets
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c15c4a6967
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UI: Add analog speed limit mapping.
Only shows up as a setting if mapped, to avoid cluttering settings.
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2022-07-04 19:14:05 -07:00 |
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Unknown W. Brackets
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2479d52202
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Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
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2022-01-30 16:35:33 -08:00 |
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Henrik Rydgård
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928bc88b01
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Rename Unthrottle to Fast-forward globally
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2021-08-18 09:28:13 +02:00 |
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Henrik Rydgård
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025bcb1673
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Introduce Path, start using it all over the place.
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
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2021-05-13 10:39:16 +02:00 |
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Unknown W. Brackets
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3c9ab13672
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GPU: Remove NULL GPU.
We can use the software GPU without a backend now, and this is in every
way superior and will result in better tests/headless behavior.
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2021-01-02 09:36:13 -08:00 |
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Henrik Rydgård
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44ec286ba4
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Framebuffer: Keep the render scale factor around, no need to recompute it.
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2020-11-06 09:11:57 +01:00 |
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Unknown W. Brackets
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5871ab0538
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UI: Stop caching the draw context in coreParam.
This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes. Let's just always get it from the graphicsContext.
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2019-09-28 21:58:15 -07:00 |
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Henrik Rydgård
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4cfc6ee272
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Merge pull request #11187 from unknownbrackets/alt-speed
Add second alternate speed and buttons for alt speed
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2018-06-24 13:41:12 +02:00 |
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Unknown W. Brackets
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95f270778e
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Core: Allow toggle between 2 custom speeds.
In addition to virtual keys for each speed separately.
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2018-06-23 10:59:18 -07:00 |
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Unknown W. Brackets
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0d4bd341e9
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Windows: Separate Pause and Break actions.
It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
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2018-06-23 10:14:36 -07:00 |
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Henrik Rydgard
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b9b3a022fb
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Switch another enum to enum class
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2017-03-02 12:36:54 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Henrik Rydgard
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ce8aae5ed1
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Make the IRJit core selectable in developer tools
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2016-05-08 01:43:27 +02:00 |
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Henrik Rydgard
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d399c4a470
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Initial commit for IRJit
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2016-05-07 13:58:29 +02:00 |
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Henrik Rydgard
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e611915a52
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Rename some GPU classes and enums to fix some consistency issues between the backends.
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2016-04-10 10:21:48 +02:00 |
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Henrik Rydgard
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29bc07eb0a
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SoftGPU with Vulkan runs but displays black
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2016-03-20 20:04:49 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgard
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15de6e6b98
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
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2016-01-01 14:40:16 +01:00 |
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Henrik Rydgard
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b07b002040
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Introduce "Compatibility Flags".
These should be used very restrictively, see comment in Compatibility.h.
Should help #8004, by disabling depth rounding in Fight Night round 3.
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2015-09-27 01:23:20 +02:00 |
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