Henrik Rydgård
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de3617529f
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const, rename a function
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2024-12-10 01:01:31 +01:00 |
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Henrik Rydgård
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93baf22369
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ImDebugger: Add frame-stepping and a "skim" button (single-steps while held down)
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2024-12-08 15:12:13 +01:00 |
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Henrik Rydgård
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080798b5dd
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Move out two more functions from Core.cpp. Clean up Windows includes
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2024-12-08 12:12:02 +01:00 |
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Henrik Rydgård
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83af54950f
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Move more core-related stuff into Core.cpp/h
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2024-12-08 11:54:58 +01:00 |
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Henrik Rydgård
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df91f699fc
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Move the core loop to Core.cpp
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2024-12-08 11:47:12 +01:00 |
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Henrik Rydgård
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474e7acf54
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Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
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2024-12-05 00:51:59 +01:00 |
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Henrik Rydgård
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9ed8d8871e
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Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues.
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2024-12-05 00:36:48 +01:00 |
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Henrik Rydgård
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ea43e07cce
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Move some stuff around, rename some stuff
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2024-12-05 00:36:48 +01:00 |
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Henrik Rydgård
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0f97578a35
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Replace a bad function
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2024-12-03 20:33:12 +01:00 |
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Henrik Rydgård
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2b8414b437
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Move irrelevant code out of Core.cpp
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2024-12-02 13:26:41 +01:00 |
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Henrik Rydgård
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e94defbb15
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Get the CORE_RUNNING_GE coreState working!
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2024-12-01 22:49:18 +01:00 |
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Henrik Rydgård
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e6ae256da8
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Fix regression with Debug->Stop (Ctrl+W). Delete some duplicate code.
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2024-11-29 17:18:34 +01:00 |
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Henrik Rydgård
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3a5968ba33
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Don't block the render thread while the CPU is paused. This is a prereq for imgui debuggers.
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2024-11-05 12:53:21 +01:00 |
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Henrik Rydgård
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e19ad1f359
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Remove return value from Core_PerformStep
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2024-11-05 12:53:21 +01:00 |
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Henrik Rydgård
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c787149472
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Start moving the CPU debug-step logic to Core.cpp
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2024-11-03 17:54:51 +01:00 |
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Henrik Rydgård
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d3e9398cb3
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Split Core_EnableStepping into Core_Break and Core_Resume
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2024-11-03 17:53:42 +01:00 |
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Henrik Rydgård
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20626ebfee
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When we enforce run-behind due to multiplayer, show "Network connected" on the pause screen
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2024-01-21 12:02:30 +01:00 |
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Henrik Rydgård
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b899a178bf
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Change approach (call from NativeFrame instead). Add Mac support
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2024-01-18 18:21:12 +01:00 |
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Henrik Rydgård
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d51da3ca60
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Windows: Add "Restart Graphics" to the debug menu. Useful to debug resource lifetime issues.
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2024-01-18 15:57:45 +01:00 |
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Henrik Rydgård
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3ce843819e
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Show a notification if a game exits with sceKernelExitGame. Mainly useful for homebrew.
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2024-01-15 10:36:32 +01:00 |
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Henrik Rydgård
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acd719448e
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Wrap g_Config.bRunBehindPauseMenu behind a function, so we can add conditions
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2023-12-30 21:50:20 +01:00 |
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Herman Semenov
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af41281761
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[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
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2023-12-14 14:22:24 +03:00 |
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Henrik Rydgård
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0477ba8c78
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Core.cpp: Some slight simplifications
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2023-08-10 17:15:56 +02:00 |
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Henrik Rydgård
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be708e3e02
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Move KeepScreenAwake to platform specific code.
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2023-08-10 16:12:12 +02:00 |
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Henrik Rydgård
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5ee04ce403
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SDL: Break out event processing from main loop
Makes things a bit easier to work with.
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2023-08-08 12:28:42 +02:00 |
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