20 Commits

Author SHA1 Message Date
Henrik Rydgård
e49d94ad11 Unify the MeasureString caching code 2024-10-16 14:39:21 +02:00
Henrik Rydgård
e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
510cf1891b Random UWP text bugfix. Some warning fixes. 2024-06-05 12:38:43 +02:00
Henrik Rydgård
28cf69f67e Remove duplicate code from the text rendering backends 2024-06-01 09:58:58 +02:00
Henrik Rydgård
d6b6d087c0 Make the font lifecycle more similar between the backends. 2024-06-01 09:43:11 +02:00
Henrik Rydgård
4051f34758 Implement MeasureStringRect generically based on MeasureString 2024-05-31 21:11:48 +02:00
Henrik Rydgård
5b0007f391 Remove unused and broken text rotation code 2024-05-31 20:58:53 +02:00
Henrik Rydgård
533f8f06be Unify DrawString between Windows, UWP and Android. More to come. 2024-05-31 17:27:59 +02:00
Henrik Rydgård
5999690af5 i18n: Remove our awkward ampersand-escape support, except in [DesktopUI] 2024-05-31 09:45:59 +02:00
Henrik Rydgård
0bbaaef787 Seems to be working now, though need to figure out which font face we can use. 2024-05-29 18:52:39 +02:00
Henrik Rydgård
ccbcf1369b Convert DrawString* functions to use std::string_view 2024-05-24 22:52:51 +02:00
Henrik Rydgård
804f31f424 Convert MeasureString* functions to use std::string_view 2024-05-24 14:16:40 +02:00
Henrik Rydgård
ab685be566 Windows UWP: Enable color emoji rendering through DirectWrite 2023-08-06 17:25:20 +02:00
Henrik Rydgård
63cfe28f61 Implement color emoji support on Android 2023-08-06 15:14:29 +02:00
Henrik Rydgård
a831cab14c Remove unmotivated check preventing texture ini creation on mobile. (#15647)
* Remove unmotivated check preventing  texture ini creation on mobile.

Fixes #15644

* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.

* Avoid the need to ifdef around calls to SystemToast

* UWP buildfix (and some warning fixes).

And possibly libretro fix

* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Henrik Rydgård
e1daccddfd Add check that makes PPSSPP work on Xbox through the debugger
Not sure why needed, seems maybe some different event order during
window creation...
2022-07-07 00:08:50 +02:00
Unknown W. Brackets
799a4de23e Windows: Improve rect measurement precision.
Not seeing issues here like Android, but let's make them match.
2021-09-25 08:02:58 -07:00
Silent
c4572afdb1 UWP: Add a missing bounds check from TextDrawerWin32::DrawStringBitmap
Fixes a crash on switching tabs
2021-06-27 17:55:42 +02:00
Unknown W. Brackets
13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Henrik Rydgård
8761bf2bc9 Move text rendering to Common. 2020-10-05 00:05:28 +02:00