Henrik Rydgård
8372105d66
Fix printscreen keyboard mapping (although kinda useless)
2024-11-25 23:40:51 +01:00
Henrik Rydgård
dff7f5704a
Implement mousewheel vertical scroll and hover in ImGui integration
2024-11-06 22:00:11 +01:00
Henrik Rydgård
19f4b22a56
Cleanup, add right-click support to UI framework
2024-11-05 01:03:21 +01:00
Herman Semenov
4ef014cb73
[Common] Fixes from Unknown W. Brackets: <checkins@unknownbrackets.org>
2024-09-18 11:11:25 +02:00
Herman Semenov
45429bcd85
[Common/Data/File/Input/Net/Serialize/System/UI] Using for based loop C++17 and replaced on structured binding map C++17
2024-09-17 17:42:08 +02:00
Henrik Rydgård
eccd7f3767
More const/static-ification
2024-09-17 15:22:37 +02:00
Lubos
f56f696386
OpenXR - Cleanup
2024-08-08 12:35:45 +02:00
Henrik Rydgård
126d88ecfc
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
Herman Semenov
b8748ae9e5
[Common/File/GPU/Render/Input] Using reserve if possible
2023-12-15 14:00:51 +03:00
Herman Semenov
5a0d54be83
[Common/Data/GPU/Input/System/UI] Added const reference for function params
2023-12-14 14:21:11 +03:00
Henrik Rydgård
19eeaef2ea
More uses of string_view
2023-11-13 23:36:34 +01:00
Henrik Rydgård
2910303d20
Clean up the checks for triangle-button-for-info on the main screen
2023-11-13 12:49:08 +01:00
Henrik Rydgård
c28dc9e4f2
Pass in accelerometer readings using NativeAccelerometer instead of NativeAxis
2023-09-27 11:34:31 +02:00
Unknown W. Brackets
cec9dbbdf7
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
Henrik Rydgård
be2f81c3eb
Controls: Make the analog/digital mapping clash resolution more gentle.
...
Now takes the time into account, so clashing digital input will only shrink
analog inputs once it's a few seconds old.
Also fixes a bug where if there are both inputs, it was hard to reach
the limits because the digital input itself ended up getting shrunk.
This might help #17860
2023-08-23 18:51:27 +02:00
Henrik Rydgård
b9327073bb
Add checkbox controlling if new mappings can be combo mappings.
...
These can be problematic with certain controllers that send double
signals. Like PS4 controllers on Android, the analog triggers send dual
axis events, and additionally digital events.
2023-07-07 10:42:08 +02:00
Henrik Rydgård
2675d6ea43
Input event and device enums ( #17514 )
...
* Switch deviceID from int to enum InputDeviceID, globally
* Switch axisId to enum InputAxis
* Change int keycodes to InputKeyCode where it makes sense.
* SDL input buildfix
* SDL keycode buildfix
* Switch on enum warning fixes
* Qt keycode buildfix
* iOS keycode buildfix
* UWP keycode buildfix
* More iOS buildfix
* More iOS buildfix
* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård
c037f6731d
Better (but not great) workaround for key bindings that pop up dialogs.
2023-05-02 21:36:17 +02:00
Henrik Rydgård
5a82e58564
Buildfix
2023-04-01 17:59:37 +02:00
Henrik Rydgård
49a2c93b66
Make multi-mapping save-able, add test to verify backwards and forwards compat
2023-04-01 13:51:00 +02:00
Henrik Rydgård
0e1c42ce70
Plumb multimappings all the way through.
2023-04-01 13:50:57 +02:00
Henrik Rydgård
2428051f17
buildfix
2023-03-31 20:35:22 +02:00
Henrik Rydgård
48993f4f4b
Control: Add debug display, do assorted fixes.
2023-03-31 20:12:48 +02:00
Henrik Rydgård
778d9ac5ca
Handle mapping signed axis to our only unsigned input, VIRTKEY_SPEED_ANALOG.
2023-03-31 11:05:33 +02:00
Henrik Rydgård
38f4cc4cc9
Make reverse mapping lookup work for the simple PSP buttons.
2023-03-31 11:05:29 +02:00