41 Commits

Author SHA1 Message Date
Henrik Rydgård 8372105d66 Fix printscreen keyboard mapping (although kinda useless) 2024-11-25 23:40:51 +01:00
Henrik Rydgård dff7f5704a Implement mousewheel vertical scroll and hover in ImGui integration 2024-11-06 22:00:11 +01:00
Henrik Rydgård 19f4b22a56 Cleanup, add right-click support to UI framework 2024-11-05 01:03:21 +01:00
Herman Semenov 4ef014cb73 [Common] Fixes from Unknown W. Brackets: <checkins@unknownbrackets.org> 2024-09-18 11:11:25 +02:00
Herman Semenov 45429bcd85 [Common/Data/File/Input/Net/Serialize/System/UI] Using for based loop C++17 and replaced on structured binding map C++17 2024-09-17 17:42:08 +02:00
Henrik Rydgård eccd7f3767 More const/static-ification 2024-09-17 15:22:37 +02:00
Lubos f56f696386 OpenXR - Cleanup 2024-08-08 12:35:45 +02:00
Henrik Rydgård 126d88ecfc Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
Herman Semenov b8748ae9e5 [Common/File/GPU/Render/Input] Using reserve if possible 2023-12-15 14:00:51 +03:00
Herman Semenov 5a0d54be83 [Common/Data/GPU/Input/System/UI] Added const reference for function params 2023-12-14 14:21:11 +03:00
Henrik Rydgård 19eeaef2ea More uses of string_view 2023-11-13 23:36:34 +01:00
Henrik Rydgård 2910303d20 Clean up the checks for triangle-button-for-info on the main screen 2023-11-13 12:49:08 +01:00
Henrik Rydgård c28dc9e4f2 Pass in accelerometer readings using NativeAccelerometer instead of NativeAxis 2023-09-27 11:34:31 +02:00
Unknown W. Brackets cec9dbbdf7 Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Henrik Rydgård be2f81c3eb Controls: Make the analog/digital mapping clash resolution more gentle.
Now takes the time into account, so clashing digital input will only shrink
analog inputs once it's a few seconds old.

Also fixes a bug where if there are both inputs, it was hard to reach
the limits because the digital input itself ended up getting shrunk.

This might help #17860
2023-08-23 18:51:27 +02:00
Henrik Rydgård b9327073bb Add checkbox controlling if new mappings can be combo mappings.
These can be problematic with certain controllers that send double
signals. Like PS4 controllers on Android, the analog triggers send dual
axis events, and additionally digital events.
2023-07-07 10:42:08 +02:00
Henrik Rydgård 2675d6ea43 Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally

* Switch axisId to enum InputAxis

* Change int keycodes to InputKeyCode where it makes sense.

* SDL input buildfix

* SDL keycode buildfix

* Switch on enum warning fixes

* Qt keycode buildfix

* iOS keycode buildfix

* UWP keycode buildfix

* More iOS buildfix

* More iOS buildfix

* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård c037f6731d Better (but not great) workaround for key bindings that pop up dialogs. 2023-05-02 21:36:17 +02:00
Henrik Rydgård 5a82e58564 Buildfix 2023-04-01 17:59:37 +02:00
Henrik Rydgård 49a2c93b66 Make multi-mapping save-able, add test to verify backwards and forwards compat 2023-04-01 13:51:00 +02:00
Henrik Rydgård 0e1c42ce70 Plumb multimappings all the way through. 2023-04-01 13:50:57 +02:00
Henrik Rydgård 2428051f17 buildfix 2023-03-31 20:35:22 +02:00
Henrik Rydgård 48993f4f4b Control: Add debug display, do assorted fixes. 2023-03-31 20:12:48 +02:00
Henrik Rydgård 778d9ac5ca Handle mapping signed axis to our only unsigned input, VIRTKEY_SPEED_ANALOG. 2023-03-31 11:05:33 +02:00
Henrik Rydgård 38f4cc4cc9 Make reverse mapping lookup work for the simple PSP buttons. 2023-03-31 11:05:29 +02:00