38 Commits

Author SHA1 Message Date
Henrik Rydgård
4d6905672e Bunch more linting 2024-10-10 11:57:10 +02:00
Henrik Rydgård
e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
6ce4933db8 Split the discard-stencil-bug flag into separate flags for Adreno and Mali 2024-02-02 11:11:31 +01:00
Henrik Rydgård
c5191cad4c Disable 16-bit textures on PowerVR.
Fixes #18780
2024-01-29 15:48:27 +01:00
Henrik Rydgård
44d602ca7d Move InitSysDirectories to where it belongs and rename it. Plus warning fixes. 2023-08-18 13:03:32 +02:00
Henrik Rydgård
1b2cffe632 Address feedback 2023-08-14 11:06:20 +02:00
Henrik Rydgård
ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård
7c4b9bac90 Cache textures created by MakePixelsTexture and reuse where appropriate. 2023-05-30 14:07:44 +02:00
Henrik Rydgård
5eb94350fa Show the class name in refcount debug asserts 2023-05-29 12:50:45 +02:00
Henrik Rydgård
f936a6e9ce Structs and enums and build files 2023-03-11 11:19:33 +01:00
Henrik Rydgård
d83f84fdfd DrawContext destructor: Need to call DestroyPresets earlier. 2022-12-29 17:32:49 +01:00
Henrik Rydgård
26884150d7 Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
Henrik Rydgård
d97035fffc Merge pull request #16434 from unknownbrackets/stencil-opt
Vulkan: Use stencil export when available
2022-11-25 10:06:41 +01:00
Unknown W. Brackets
9fcccd789a Vulkan: Correct displayed depth/stencil format.
Also corrects handling of non-24 bit depth when reducing the range.
2022-11-24 19:09:42 -08:00
Henrik Rydgård
39f2ddd128 Add compat flag / bug check for games on old Adreno/GL affected by #16015
See #16015

Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock

But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.

Entirely untested.
2022-11-24 10:05:35 +01:00
Henrik Rydgård
f6fcc9e9a7 Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device. 2022-11-23 16:17:41 +01:00
Henrik Rydgård
96a5c52037 Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
Unknown W. Brackets
999055791d D3D9: Remove block transfer code overrides.
We can just use Draw now.  Keep depth, though, since it applies scale.
2022-10-10 21:48:38 -07:00
Unknown W. Brackets
59a489f883 Draw: Add COLOR1 semantic. 2022-10-01 12:14:46 -07:00
Henrik Rydgård
4045de8d56 Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
Should fix #11980
2022-09-18 10:34:43 +02:00
Henrik Rydgård
262a306b9a Flag shader blending as broken on Adreno for now. 2022-09-16 19:19:42 +02:00
Henrik Rydgård
a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Henrik Rydgård
44d822be3b Address feedback 2022-08-30 06:41:37 +02:00
Henrik Rydgård
670c31e746 Add support for reading depth buffers to the PackFramebufferSync function.
Also adds D16 conversion code (though, could probably get away with just
creating a 16-bit depth buffer on the GPU and blit to it, where depth
blit is available).

Not yet used, just getting it in separately.
2022-08-30 00:00:59 +02:00
Henrik Rydgård
1e57a358b8 thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it 2022-08-16 15:10:48 +02:00