Henrik Rydgård
e0c12c9547
More lint warning fixes
2024-10-10 10:52:45 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
a3d0cb1f12
Switch away from TransitionImageLayout2
2024-04-06 17:12:32 +02:00
Henrik Rydgård
eae0504627
Vulkan: Don't use explicit swizzle channels when not needed
2024-04-04 15:47:39 +02:00
Henrik Rydgård
c7ed87b352
Assorted paranoia and improved checks
2024-01-31 10:22:03 +01:00
Henrik Rydgård
6de05f13f1
More barrier batching
2023-12-30 10:41:59 +01:00
Henrik Rydgård
06ba0027c7
Vulkan: Lift unmotivated restriction on texture size
2023-12-15 10:47:51 +01:00
Henrik Rydgård
5c94b41dde
Vulkan: If a createimageview failed, don't leak the image. Probably very rare.
2023-09-20 18:47:32 +02:00
Henrik Rydgård
364c205d95
Quick, suboptimal barrier fix for the new UpdateImageLevels functionality
2023-05-30 18:29:49 +02:00
Henrik Rydgård
9ae1e10a1b
Texture upload: Correct the initial barrier before upload.
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Validation caught some weirdness here.
Might possibly help #14774 ?
2023-04-01 23:48:24 +02:00
Henrik Rydgård
91900eda7e
Don't try to generate mips for compressed replacement images
2023-03-14 11:55:21 +01:00
Henrik Rydgård
2b1e87792f
Vulkan: During texture upload, batch the buffer->image copies to do all the mips at once.
2023-03-14 10:11:19 +01:00
Henrik Rydgård
40ae99073b
Remove std::string from VulkanTexture
2022-12-01 12:17:03 +01:00
Henrik Rydgård
31fd928a5c
Name more image views. Very useful with a little patch to the Vulkan debug layers.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
91259aaad7
Always use array textures for framebuffers in Vulkan for simplicity.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29
More multiview work
2022-10-27 11:05:58 +02:00
Unknown W. Brackets
6c6d817ce7
Vulkan: Avoid crash if large texture attempted.
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Doesn't do the clamp/wrap thing, but at least this won't crash.
2022-09-10 20:14:37 -07:00
Henrik Rydgård
f061eadc04
Initial implementation of 3D texturing through equal-size mips (see #6357 )
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Vulkan-only currently, though all the other backends except ES 2.0
without GL_OES_texture_3d can support it with some work.
2022-07-31 10:43:47 +02:00
Henrik Rydgård
9f1fdc6c02
Use PrepareBuildTexture from the Vulkan backend too
2022-07-30 10:45:03 +02:00
Henrik Rydgård
55fe21db1e
Add a simple GPU profiler to profile individual events, rather than full passes.
2021-12-12 12:11:54 +01:00
Henrik Rydgård
1b1e585a35
More integration, use VMA in VulkanTexture
2021-11-22 18:54:09 +01:00
Henrik Rydgård
593241b50f
Merge pull request #14996 from hrydgard/vulkan-best-practices
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Vulkan "best practices" fixes
2021-10-19 17:57:39 +02:00
Henrik Rydgård
d7ac6aa63d
Fix an assortment of minor VK barrier bugs in mostly texture upload
2021-10-08 21:58:03 +02:00
Henrik Rydgård
90335bd520
Mip generation: Transition the correct mipmap after blit.
2021-10-08 21:53:55 +02:00
Henrik Rydgård
d7774bf1ae
Ran the "Vulkan best practices" layer, fixed some stuff.
2021-10-08 21:20:40 +02:00