Henrik Rydgård
6763c13f88
ImGui: Finish implementing pipeline switching for all backends
2024-11-27 01:19:05 +01:00
Henrik Rydgård
09779e0f44
ImGui drawing: Allow varying the pipeline when binding textures
2024-11-26 19:59:09 +01:00
Henrik Rydgård
eaff38f161
Implement ImGui clipped batch texturing support in the other backends too
2024-11-26 09:38:30 +01:00
Henrik Rydgård
c6c9e32d15
Fix the ImDebugger on OpenGL
2024-11-21 15:48:18 +01:00
Henrik Rydgård
472103d460
Back out the 32-bit index buffer support. Not actually needed for ImGui.
2024-11-04 23:14:39 +01:00
Henrik Rydgård
184a3ecf2a
Code fixes. Correct the UWP fix
2024-11-04 23:14:39 +01:00
Henrik Rydgård
17a7c80cb1
Get it rendering on Vulkan and D3D11 (OpenGL is bugged though)
2024-11-04 23:14:39 +01:00
Henrik Rydgård
d37c04079d
Change the 2D matrix generation to query the coordinate convention from the draw context
2024-11-04 23:14:23 +01:00
Henrik Rydgård
8f8598c347
thin3d: Add partial support for 32-bit index buffers. Add DrawIndexedUP.
2024-11-04 23:14:22 +01:00
Henrik Rydgård
a6a189c24d
An old version of android had strict JNI validation of UTF-8 strings enabled. Let's pass it.
2024-10-22 11:02:26 +02:00
Henrik Rydgård
e1527233d9
Add the EmuScreen pass assert on OpenGL as well
2024-10-14 14:35:35 +02:00
Henrik Rydgård
4d6905672e
Bunch more linting
2024-10-10 11:57:10 +02:00
Henrik Rydgård
e0c12c9547
More lint warning fixes
2024-10-10 10:52:45 +02:00
Henrik Rydgård
b2d9ac54dd
Make InfoField an "enum class", extract function FormatAPIVersion
2024-09-25 16:34:33 +02:00
Henrik Rydgård
2ba4eaf3dd
First part of the const changes etc
2024-09-17 15:13:13 +02:00
Henrik Rydgård
ed8f0c560a
Merge branch 'master' into fix-core-gpu-always-true
2024-09-17 13:03:26 +02:00
Henrik Rydgård
665f03ff62
Add provoking vertex to caps, flip the flag around
2024-07-17 14:40:52 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Herman Semenov
c901e8c9bb
[Core/GPU] Fixed condition blocks where result always true
2024-04-11 16:05:11 +03:00
Henrik Rydgård
126d88ecfc
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
Herman Semenov
b8748ae9e5
[Common/File/GPU/Render/Input] Using reserve if possible
2023-12-15 14:00:51 +03:00
Henrik Rydgård
d891aaf9cd
Remove code that pretended that we supported multiple vertex streams
...
Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård
db245e1b34
Fix old texture leak in GLES hardware tessellation
2023-09-26 00:38:11 +02:00
Henrik Rydgård
13cfd9c3d6
Add Mesa as a known GPU driver "vendor".
2023-08-17 22:06:03 +02:00
Henrik Rydgård
691c8b8d8d
Write to the frame time history from the other backends too. Needed for the upcoming timing code.
2023-08-16 12:22:49 +02:00