Lubos
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e406dc4730
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Merge branch 'master' into compat_openxr_gta
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2022-09-13 21:01:55 +02:00 |
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Lubos
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c6ff56d4a3
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OpenXR - Crash when using 3D stereo fixed
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2022-09-12 22:55:53 +02:00 |
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Lubos
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214a5572c3
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OpenXR - Compile fix
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2022-09-08 19:00:41 +02:00 |
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Lubos
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6e4849b910
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OpenXR - Refactor
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2022-09-08 18:05:12 +02:00 |
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Lubos
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52af230210
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OpenXR - Use fog color to replace the sky
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2022-09-07 19:57:26 +02:00 |
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Lubos
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4b129bb9c3
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OpenXR - Refactor VR compat integration
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2022-09-07 15:52:50 +02:00 |
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Lubos
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4ff3e496c5
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Merge branch 'master' into compat_openxr_gta
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2022-09-07 14:58:18 +02:00 |
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Lubos
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08226d8396
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OpenXR - Stereo matrices fixed
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2022-09-05 20:49:25 +02:00 |
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Lubos
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4ce0579f70
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OpenXR - Split projection matrix for color and depth buffer
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2022-09-04 21:12:18 +02:00 |
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Lubos
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93a2817062
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Merge branch 'feature_openxr_stereo' into compat_openxr_gta
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2022-09-04 16:33:33 +02:00 |
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Lubos
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fb875b94de
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OpenXR - Multipass rendering fixed
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2022-09-04 14:01:17 +02:00 |
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Lubos
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30a3cb622a
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Force clearing framebuffer for GTA games
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2022-08-30 21:09:12 +02:00 |
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Lubos
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4bd5a28604
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OpenXR - Flag to easily disable multiview shaders added
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2022-08-28 14:49:27 +02:00 |
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Lubos
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c2c0561be2
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OpenXR - OPENXR ifdef removal
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2022-08-27 17:33:37 +02:00 |
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Luboš Vonásek
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ce55449d03
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Assert removed
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2022-08-24 23:38:57 +02:00 |
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Luboš Vonásek
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11a6318509
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Merge branch 'hrydgard:master' into feature_openxr_stereo
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2022-08-24 19:50:45 +02:00 |
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Henrik Rydgård
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bd674c47b6
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OpenGL: Fix regular depal (shader depal still worked) that broke recently
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2022-08-24 11:01:57 +02:00 |
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Henrik Rydgård
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eb2f12e64a
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Drive-by texture slot management cleanup
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2022-08-24 10:22:58 +02:00 |
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Lubos
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4026d49104
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OpenXR - Multiview uniforms working
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2022-08-17 19:14:36 +02:00 |
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Lubos
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22e7f87e33
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OpenXR - Disable multiview for now
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2022-08-16 21:32:11 +02:00 |
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Lubos
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71df50a354
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OpenXR - GL and OXR logging added
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2022-08-16 17:39:54 +02:00 |
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Lubos
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ab6c91c203
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OpenXR - Integrate multiview into system
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2022-08-14 18:51:45 +02:00 |
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Lubos
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c71ecd7756
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OpenXR - Unused parameter removed
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2022-08-14 11:47:33 +02:00 |
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Henrik Rydgård
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5bf7b56305
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Oops, this iOS check was still required.
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2022-08-07 12:04:41 +02:00 |
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Henrik Rydgård
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6f1f482432
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Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
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2022-08-07 11:15:23 +02:00 |
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