oltolm
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87db979ed7
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use ComPtr for D3D9
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2024-08-25 12:08:31 +02:00 |
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Henrik Rydgård
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d0cdb360fd
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
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Henrik Rydgård
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fecf9127a0
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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e758506bdb
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Remove unnecessary complexity from the D3D9 state cache
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2022-07-24 21:26:40 +02:00 |
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Henrik Rydgård
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29b2f2c4ef
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Better GLSL version handling. Now specify the latest version supported by the device.
Correct the version check for our own implementations of packUnorm4x8 etc.
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2020-11-16 23:30:07 +01:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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