Henrik Rydgård
2174a896cd
Clarify operator precedence
2024-06-04 12:01:18 +02:00
Henrik Rydgård
5b14cf9a3d
Switch to the new functions.
2024-06-04 10:28:13 +02:00
Henrik Rydgård
f2b4ad04c6
Write new 16-bit to 32-bit color conversion utility functions
2024-06-04 10:26:42 +02:00
Unknown W. Brackets
e3fdb183f6
Common: Remove some unused color conv funcs.
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We already have versions of these doing other conversions.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
77c98441f4
softgpu: Expand fast path to all fb formats.
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This should speed up 2D games not using 5551, and make it mroe likely any
regression is caught for Darkstalkers.
2022-12-06 18:43:21 -08:00
Henrik Rydgård
70b6733d0a
Minor alpha bit optimization in Darkstalkers rectangle code
2022-12-07 01:50:29 +01:00
Henrik Rydgård
6bc7a699fe
Minor cleanups in framebuffer manager
2022-04-30 18:14:53 +02:00
Henrik Rydgård
9f7e0978a9
AND together colors while decoding, and then check against fullAlphaMask.
2022-04-15 00:56:25 +02:00
Henrik Rydgård
a68ddd0a8d
Merge separate NEON functions into the normal functions.
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We no longer support non-NEON ARM.
It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
Unknown W. Brackets
e869a3979b
Draw: Centralize funcs in ColorConv.
2021-05-01 11:20:05 -07:00
Unknown W. Brackets
915265e531
Draw: Optimize GL A1R5G5B5 conversion.
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This seems to be enough to trigger SIMD in x86_64 at least.
2021-05-01 11:20:05 -07:00
Unknown W. Brackets
8a8328c431
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00