Commit Graph

302 Commits

Author SHA1 Message Date
Henrik Rydgård
e488189723 Inline UpdateUVScaleOffset 2023-12-21 12:10:10 +01:00
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f7f05072fe softgpu: Point depthbuf at the first VRAM mirror. 2023-10-15 10:33:05 -07:00
Henrik Rydgård
f0fd9e85aa Try dirtying CULL_PLANES in Execute_BoundingBox in SoftGPU 2023-07-30 18:35:18 +02:00
Henrik Rydgård
fd656c629d More dirtying 2023-07-30 17:45:19 +02:00
Henrik Rydgård
ad8827ae70 Cleanup, address feedback 2023-05-26 10:28:10 +02:00
Henrik Rydgård
5c94a20ecb SoftGPU: implement CheckConfigChanged, have it check postshaders. Fixes #17511. 2023-05-26 09:48:51 +02:00
Henrik Rydgård
8f96ec371e Rename iBufFilter -> iDisplayFilter 2023-04-05 09:34:18 +02:00
Henrik Rydgård
c6352a262d Fix crash in SoftGPU when frameskipping, noticed by sum2012 in Daxter
Fixes #17021
2023-02-28 23:21:36 +01:00
Henrik Rydgård
b3ce31c61e Address feedback 2023-02-26 19:54:30 +01:00
Henrik Rydgård
231f4efbbb Move some more stuff to GPUCommonHW 2023-02-26 10:33:11 +01:00
Henrik Rydgård
4c45f8a4b0 Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
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be84bc9934 softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
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49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
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a04b7cf3b3 softgpu: Force shading flag off in clearMode.
Probably fixes a line shading bug, and clearer anyway.
2022-12-02 21:20:59 -08:00
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73489349cc GPU: Oops, simplify an expression. 2022-12-01 01:34:48 -08:00
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cbe96d3774 GPU: Use common block transfer logic in all cases. 2022-12-01 01:34:16 -08:00
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3589c1e826 softgpu: Handle block transfer VRAM wrapping.
Note: mirrors still act as mirrors, swizzle and all.
2022-12-01 01:31:44 -08:00
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1c5f0d575c softgpu: Improve meminfo detail on block transfer.
Gaps are useful to understand.
2022-12-01 01:31:44 -08:00
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68515aaee2 softgpu: Account for width!=stride in xfer checks. 2022-12-01 01:31:43 -08:00
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2adc18cfba softgpu: Correct src/dst overlap in block transfer.
If dest is inside src, it seems to consistently copy in blocks of 64
bytes.
2022-12-01 01:31:43 -08:00
Henrik Rydgård
3246baec4b SoftGPU: Range check block copies.
Needs testing to verify if we should copy zeroes instead if the src range is
partial, etc, quite a few possible edge cases.

Though on its own, this probably fixes the crash in #16427.

Still don't understand why that one has issues in hardware renderers
though since they do bounds-check the copies.
2022-11-28 10:39:46 +01:00
Henrik Rydgård
d73196c7d6 Split up the GPU config change notifications 2022-11-21 15:14:20 +01:00
Henrik Rydgård
7596713059 Refactor: Split up updating the display and render size. 2022-11-21 14:35:12 +01:00
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1e1c75d552 GE Debugger: Correct UV display with prescale.
Sometimes these weren't flushed yet, and it made the texture preview and
vertices confusing and wrong (using old factors, not just no factors.)
2022-10-25 22:14:16 -07:00
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4f5e821ce2 softgpu: Fix crash on screenshot w/o display. 2022-10-15 11:49:05 -07:00