Lubos
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7b089effa0
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OpenXR - Use single VR projection matrix
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2024-06-03 18:29:06 +02:00 |
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Herman Semenov
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f625f18eba
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[GPU/HLES] 'fs' its already NULL, removed excess delete and bufferState_ always ATRAC_STATUS_HALFWAY_BUFFER
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2024-04-11 14:52:55 +03:00 |
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Herman Semenov
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b57dab2812
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
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Henrik Rydgård
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d479b74ed9
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v1.17.1
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2024-02-04 14:08:02 +01:00 |
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Henrik Rydgård
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493122a2fc
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v1.17
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2024-01-27 14:48:00 +01:00 |
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Henrik Rydgård
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126d88ecfc
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
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Herman Semenov
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ca94de8d4b
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[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:34:34 +03:00 |
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Herman Semenov
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0748ce610f
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[GPU/Common/D3D11/Directx9/GLES/Vulkan] Using reserve if possible
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2023-12-15 14:08:22 +03:00 |
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Herman Semenov
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315340fc62
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Using const reference for C++17 range-based loop and freq used objects
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2023-12-13 17:33:01 +01:00 |
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Henrik Rydgård
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6d3c34ecd5
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Eliminate inf values resulting from depth range computation.
Fixes #17981
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2023-12-12 18:48:22 +01:00 |
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Herman Semenov
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de80cc3883
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Using reserve if possible
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2023-12-12 15:13:43 +03:00 |
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Henrik Rydgård
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ced821169e
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Bump shader cache versions
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2023-10-09 19:39:25 +02:00 |
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Henrik Rydgård
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fb4a1fb7dd
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Simplify disk-cache-load on GLES as well, for the same reasons as #18216
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2023-09-30 13:45:13 +02:00 |
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Henrik Rydgård
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48d3efc473
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Bump shader cache versions again, just because.
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2023-09-27 17:38:15 +02:00 |
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Henrik Rydgård
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6e303e8f1d
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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2023-09-24 11:55:15 +02:00 |
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Henrik Rydgård
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602407fcf2
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Warning and comment fixes, logic precedence fixes in PPGeDraw
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2023-09-21 16:41:42 +02:00 |
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Henrik Rydgård
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b7d28cd10a
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Remove redundant fail state. Bail from shader cache load if a fragment shader fails to generate, too.
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2023-09-18 14:38:22 +02:00 |
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Henrik Rydgård
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052747aa30
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Add reporting of GLSL shader gen errors
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2023-09-11 15:37:35 +02:00 |
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Henrik Rydgård
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d335393d4e
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GLSL shader cache: Improve robustness against null shaders. See #18116
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2023-09-11 12:07:18 +02:00 |
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Henrik Rydgård
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10f93875c6
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Fix the semantics of DenseHashMap to be consistent even when inserting nulls
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2023-09-11 12:07:18 +02:00 |
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Henrik Rydgård
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162b363063
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Bump shader cache version, just because.
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2023-09-09 15:13:52 +02:00 |
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Henrik Rydgård
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fc797ec55f
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Merge pull request #17656 from lvonasek/compat_openxr_fixes
OpenXR - Game compatibility fixes
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2023-07-02 21:12:21 +02:00 |
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Lubos
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6e10f20f8b
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OpenXR - Tony Hawk mirroring hack better
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2023-07-02 20:29:59 +02:00 |
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Lubos
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843b169fa3
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OpenXR - Digimon Adventure rendering fixed
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2023-07-02 15:05:29 +02:00 |
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Henrik Rydgård
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eb21a2e6c9
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Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
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2023-06-30 17:15:49 +02:00 |
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