Henrik Rydgård
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cb79783539
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Expand primitives: Check the vertex count too.
Still getting a few crashes, let's get rid of the last of them from this,
hopefully.
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2024-01-28 22:48:40 +01:00 |
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Henrik Rydgård
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db94b0b696
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Pass the limit on the number of indices to generate to BuildDrawingParams.
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2024-01-15 10:09:04 +01:00 |
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Henrik Rydgård
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341fe04f4b
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Apply nearest filter for pixel-mapped draws
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2024-01-11 12:56:03 +01:00 |
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Henrik Rydgård
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0b6ea4b2e5
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Use the Tokimeki / old Juiced 2 method for Breath of Fire III
Allows us to delete a bunch of complex code.
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2024-01-11 10:44:13 +01:00 |
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Henrik Rydgård
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61acce195c
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Avoid decoding indices when we don't need them.
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2023-12-20 14:25:19 +01:00 |
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Henrik Rydgård
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aca3bbc9a0
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DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_
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2023-12-10 11:58:47 +01:00 |
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Henrik Rydgård
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12a98baf59
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Cleanups, make the various SubmitPrim implementations more similar
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2023-10-12 11:58:48 +02:00 |
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Henrik Rydgård
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e4ea4831e9
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Delete the vertex cache option from the code.
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2023-10-10 15:43:43 +02:00 |
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Henrik Rydgård
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10ccbfd68c
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Unify the clearing of variables after a draw call
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2023-10-06 15:39:59 +02:00 |
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Henrik Rydgård
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d4703e9534
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Decoded position format is always the same
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2023-10-06 15:39:58 +02:00 |
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Henrik Rydgård
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e63bb0459c
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Add a new stat, so we can see per game if the optimization has an effect
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2023-10-03 11:01:37 +02:00 |
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Henrik Rydgård
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92ffef2626
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Remove some state from IndexGenerator, fix bugs. Mostly works except vertex cache.
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2023-10-03 11:01:37 +02:00 |
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Henrik Rydgård
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9b411af1f5
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It's running.
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2023-10-03 11:01:37 +02:00 |
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Henrik Rydgård
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abbd1c83bd
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Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix"
This reverts commit 65b995ac6c, reversing
changes made to 01c3c3638f.
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2023-09-27 20:04:37 +02:00 |
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Henrik Rydgård
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966144fa64
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Bounds check writing to the index buffer when expanding lines/rects/points
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2023-09-20 19:26:36 +02:00 |
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Henrik Rydgård
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3f2ef508c9
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Make it easier to reason about space in the inds buffer by moving an offset instead of the pointer.
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2023-09-20 19:23:24 +02:00 |
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Henrik Rydgård
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10f93875c6
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Fix the semantics of DenseHashMap to be consistent even when inserting nulls
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2023-09-11 12:07:18 +02:00 |
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Henrik Rydgård
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22632b82bd
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Merge pull request #17565 from hrydgard/breakout-vcache-vulkan
Vulkan: Breakout the vertex cache logic from DoFlush()
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2023-06-13 09:56:52 +02:00 |
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Henrik Rydgård
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880379c15d
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Extract some minor changes from #17497
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2023-06-12 20:20:06 +02:00 |
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Henrik Rydgård
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186b0f105c
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Simplify the vertex cache ID handling
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2023-06-12 13:16:13 +02:00 |
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Henrik Rydgård
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f16f879b41
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Some renaming to follow the standard of appending _ to member vars
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2023-05-23 18:00:50 +02:00 |
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Henrik Rydgård
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d51d1413a3
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DrawEngineCommon: Rename decoded to decoded_
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2023-05-23 16:46:43 +02:00 |
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Henrik Rydgård
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16b243b007
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Centralize allocation of vertex decode buffers
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2023-04-24 12:11:58 +02:00 |
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Henrik Rydgård
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d8c3269cc6
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Fix zipped texture packs (it didn't load the ini from the zip, the rest worked).
Plus a few other things.
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2023-03-14 17:53:01 +01:00 |
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Henrik Rydgård
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85e6b4e592
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Increment numFlushes near the other stat increments
Might be better for the cache, heh.
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2023-01-04 17:10:56 +01:00 |
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