Henrik Rydgård
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8b99c9f9d9
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GE dump playback: Don't flip unless DISPLAY is the last command. This messes up the frame structure.
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2024-01-30 11:14:38 +01:00 |
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Henrik Rydgård
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e3177ac870
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Make some global string pointers const, not just the strings.
Minor cleanup.
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2023-12-29 14:09:45 +01:00 |
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Henrik Rydgård
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acbd32c5f1
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Fix GE frame dumps, no longer produces only 1kb files.
Broke in ca94de8d4b
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2023-12-28 20:27:32 +01:00 |
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Herman Semenov
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ca94de8d4b
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[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:34:34 +03:00 |
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Herman Semenov
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309f0d97f2
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[Common Data Net/Core Debugger HLE/GPU Debugger] Fixed reduction data type size to strict 32-bit integer
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2023-12-14 19:26:10 +03:00 |
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Unknown W. Brackets
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cec9dbbdf7
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Build: Add some missing include guards.
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2023-09-07 17:14:58 -07:00 |
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Henrik Rydgård
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d2d8688e47
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Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings)
Makes it possible to create one without connecting the websocket
debugger, even on non-Windows platforms.
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2023-08-24 14:41:35 +02:00 |
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Unknown W. Brackets
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3b03c1ca85
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GE Debugger: Make step tex jump to first prim.
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2023-07-16 11:34:51 -07:00 |
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Unknown W. Brackets
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88ba003f46
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ThreadManager: Add a simple priority field.
Currently, not actually respected.
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2023-02-02 17:08:24 -08:00 |
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Unknown W. Brackets
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860be93c0c
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GE Debugger: Prevent double init.
If you were mashing record, it was possible to add two inits to the
recording, which caused playback issues.
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2022-12-18 14:53:11 -08:00 |
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Unknown W. Brackets
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9cfcbc46e6
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Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
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2022-12-10 21:13:36 -08:00 |
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Unknown W. Brackets
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d7224a8401
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GE Debugger: Cleanup logspam on game exit.
If you're stopped on a frame and quit, it was previously logging every
command as it exited, thinking it was waiting on each.
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2022-12-01 23:12:14 -08:00 |
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Unknown W. Brackets
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a6bc9acf16
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GE Debugger: Correct LastVRAM mirror wrap around.
Oops, this fixes crashes when textures are used near the edge of VRAM.
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2022-11-27 19:59:57 -08:00 |
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Unknown W. Brackets
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6c2001d12d
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GE Debugger: Correct texture address corruption.
Happened when playing back frame dumps that set bufw after specifying the
texture address, but before drawing.
Seen in Syphon Filter.
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2022-11-19 14:59:52 -08:00 |
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Unknown W. Brackets
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1ffdf0d5b8
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GE Debugger: Respect unchanged VRAM each frame.
Oops, wasn't setting the version each run after caching the frame dump
data.
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2022-11-01 22:56:29 -07:00 |
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Unknown W. Brackets
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00e8720749
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GE Debugger: Try harder to identify unchanged VRAM.
If we exit to the CPU (stall), we don't know if VRAM gets changed by the
CPU. We can check to avoid making the dump require unnecessary copying.
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2022-11-01 22:47:46 -07:00 |
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Unknown W. Brackets
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5afb009b56
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GE Debugger: Dump textures only if possibly used.
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2022-11-01 22:15:11 -07:00 |
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Unknown W. Brackets
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e7185f93b3
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GE Debugger: Restrict marking of dirty VRAM better.
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2022-11-01 22:14:23 -07:00 |
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Unknown W. Brackets
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416265431b
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GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
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2022-10-10 22:35:42 -07:00 |
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Unknown W. Brackets
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55d5dc3834
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GPU: Rename readback and buffer write operations.
Avoid download/upload and pack, which don't have clear directions.
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2022-10-09 13:49:41 -07:00 |
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Henrik Rydgård
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b333695cd1
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Merge pull request #16160 from unknownbrackets/vram-mirrors
GPU: Use flags to fix triggered upload/download
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2022-10-04 08:45:06 +02:00 |
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Unknown W. Brackets
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a1efed31b9
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GPU: Use flags to fix triggered upload/download.
No longer using mirror hacks.
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2022-10-03 20:17:25 -07:00 |
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Henrik Rydgård
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ed3cd1dc26
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Merge pull request #16150 from unknownbrackets/vram-mirrors
GPU: Mask away unused bits in framebuf/zbuf ptr, cleanup
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2022-10-03 11:56:24 +02:00 |
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Herman Semenov
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29b87e0c0b
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Merge branch 'master' into master
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2022-10-03 07:49:13 +00:00 |
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Unknown W. Brackets
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73040ebb8f
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GE Debugger: Ignore mirrors for target in record.
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2022-10-02 20:48:28 -07:00 |
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