shenweip
2d68dc1c16
Workaround for date bug in Car Jack Streets.
2020-10-11 16:19:06 +08:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Unknown W. Brackets
4144e71b7a
Replay: Add file header handling.
2019-07-04 20:36:17 -07:00
Unknown W. Brackets
bd1ed897cf
Global: Fix some warnings.
2017-11-25 14:08:49 -08:00
LunaMoo
e78a644c00
spaces->underscores:)
2017-11-14 09:46:31 +01:00
LunaMoo
825e100614
Small changes. Thx [Unknown]
2017-11-14 07:42:58 +01:00
LunaMoo
aba4a4dfdb
Change KernelTimeNow to KernelTimeNowFormatted and return nice timestamp.
2017-11-14 07:16:40 +01:00
LunaMoo
2ff4104ddf
Requested changes.
2017-11-14 06:33:49 +01:00
LunaMoo
99ab8dfc99
Use gameID and emulated timestamp for Avi/Wav dump filenames.
2017-11-14 03:53:45 +01:00
Henrik Rydgard
38609f3e6b
Cleam up thread names a bit, name the Main thread.
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Also makes some logging VERBOSE.
2014-06-29 12:53:03 +02:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
sum2012
40fffd7d49
Reduce sceKernelGetSystemTime log level
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spam in Pacman World 3
2014-01-28 12:38:14 +08:00
Unknown W. Brackets
610b7f6e4c
Fix cross-platform compat problem with savestates.
2014-01-15 08:03:37 -08:00
Sacha
effca1e4c7
Improvements to timer hack.
2013-11-20 12:55:56 +10:00
Unknown W. Brackets
9c874c754e
Use the us based time for rtc/etc.
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Instead of incorrect conversions from ticks based on current mhz.
2013-10-24 01:10:09 -07:00
Unknown W. Brackets
4a444776ab
Sign extend sceKernelUSec2SysClock().
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Wow, I guess this has been broken forever.
2013-10-22 07:45:51 -07:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Unknown W. Brackets
e51265d26e
Reschedule in time spin loops.
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It seems like rescheduling should potentially happen much more often, but
it could be a bit dangerous as far as compatibility.
Improves sound quality in Crimson Gem Saga and Where Is My Heart?
2013-08-04 10:11:56 -07:00
Unknown W. Brackets
b46ab5f5a4
Always defined WIN32_LEAN_AND_MEAN.
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Might as well, less mess everywhere else.
2013-07-28 21:04:20 -07:00
Unknown W. Brackets
7b7801d59a
Switch to including Windows.h from an intermediate.
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This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00
Unknown W. Brackets
81f7103e0b
Use *_le for the sceKernel* funcs.
2013-07-25 08:04:34 -07:00
Unknown W. Brackets
db54bffe14
Use a base time throughout rtc and kernel time.
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This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
2013-05-05 10:12:29 -07:00
Unknown W. Brackets
f1f2cf0603
Replace some hleEatCycles() with actual PSP timing.
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Measured several runs at 8 per run with test overhead check.
2013-05-04 23:42:10 -07:00