Commit Graph

142 Commits

Author SHA1 Message Date
Henrik Rydgård
e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
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b610e2f314 GPU: Handle invalid blendeq more accurately. 2023-09-23 13:08:25 -07:00
Henrik Rydgård
d223d3c316 Rename CenterDisplayOutputRect to CalculateDisplayOutputRect 2023-04-02 22:29:08 +02:00
Henrik Rydgård
241f8e75bc Replace some uses of DepthSliceFactor 2023-02-11 14:37:48 +01:00
Henrik Rydgård
5bdbe6984c Simplify GetDepthScaleFactors 2023-02-11 13:34:08 +01:00
Henrik Rydgård
d40aa17198 Remove ToScaledDepthFromIntegerScale 2023-02-11 13:27:44 +01:00
Henrik Rydgård
805591e493 Replace all uses of ToScaledDepthFromIntegerScale. 2023-02-11 13:27:44 +01:00
Henrik Rydgård
116b3ba8cc Increase precision of GetDepthScaleFactors to match ToScaledDepthFromIntegerScale 2023-02-11 13:27:44 +01:00
Henrik Rydgård
639ca31814 Address feedback 2023-02-11 11:23:00 +01:00
Henrik Rydgård
28a7912ae6 Add comments, re-enable remaining tests (they do work, just forgot to add expected values) 2023-02-11 01:11:02 +01:00
Henrik Rydgård
8d40684833 Make the test pass, add some commented-out failing ones 2023-02-10 14:57:48 +01:00
Henrik Rydgård
d65dae7185 Depth scale functions: Clean up the naming, add a failing test 2023-02-10 14:57:45 +01:00
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08ac34bae0 GPU: Allow depth above 65535.
Hopefully it rounds down for any == or <= tests.
2023-01-31 18:41:06 -08:00
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98758573e3 GPU: Convert alphamask to FF/00 for 5551.
When masking via uniform, we don't care about the lower bits of alpha.
Games often use 7F / 80 to control writes of FF/00.
2022-11-12 17:41:48 -08:00
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745d9ad320 GPU: Avoid enabling depth test pointlessly.
See #16015.  Attempting to avoid a driver bug.
2022-11-08 20:06:08 -08:00
Henrik Rydgård
69941c0d72 Android fix 2022-11-06 20:01:22 +01:00
Henrik Rydgård
30aa07b156 Two more renames to make things read better 2022-10-17 08:47:05 +02:00
Henrik Rydgård
9b8a5d1db3 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
Henrik Rydgård
daca0b2109 Rename gstate_c.Supports to gstate_c.Use 2022-10-17 08:46:37 +02:00
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162b27e136 GPU: Replace logic ops with blend for simple cases.
So that alpha/stencil are handled correctly.
2022-10-16 22:24:43 -07:00
Henrik Rydgård
85d1f28997 Throw in assorted warning fixes 2022-09-20 18:04:08 +02:00
Henrik Rydgård
9ec35d1464 Logic op fix, min filter fix. Also remove some unnecessary indentation. Fixes the water on Adreno (no logic) 2022-09-16 12:39:37 +02:00
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a397c74140 GPU: Fix simulating logicop with blend and shader.
We only need to do it in the shader, if we're doing it in the shader.
2022-09-13 19:07:25 -07:00
Henrik Rydgård
b86648b352 Address feedback 2022-09-12 16:30:08 +02:00
Henrik Rydgård
d9989ffc16 Don't start blending in the shader just because there's bitmasks, if blend is disabled. 2022-09-12 15:39:29 +02:00