Henrik Rydgård
d284ad4496
Remove warning for bad CHDs
2024-03-16 20:52:21 +01:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
1fbf685504
Avoid vertically merging the two main framebuffers, even if FramebufferAllowLargeVerticalOffset is on.
2024-02-04 11:26:20 +01:00
Henrik Rydgård
d4a71a2268
More fixes
2024-02-03 00:20:08 +01:00
Henrik Rydgård
d6b109b115
Fix crash when loading a ppdmp while another ppdmp is displaying
2024-02-02 13:55:38 +01:00
Henrik Rydgård
e226ef6bd1
Merge pull request #18814 from hrydgard/hide-extracted-iso-warning
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Hide the extracted ISO warning if ppsspp-index.lst is present.
2024-02-02 11:51:15 +01:00
Henrik Rydgård
ca6e0f4f57
Hide the extracted ISO warning if ppsspp-index.lst is present.
2024-02-02 11:21:53 +01:00
Henrik Rydgård
a07a2e445b
Fix event order and some logic. Can now change skip buffer effect while running in background.
2024-02-01 23:26:36 +01:00
Henrik Rydgård
337de548b8
Fix crash when toggling Skip buffer effects while paused
2024-02-01 19:59:01 +01:00
Henrik Rydgård
3831ec1921
Warn the user about bad CHDs
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If they're not created with "chdman createdvd", they will perform really
badly.
2024-01-31 22:15:47 +01:00
Henrik Rydgård
ea180e54c9
Fix some "double-binds" of the backbuffer.
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These are already eliminated by the queuerunner, but better not to
generate them in the first place, for easier sanity checks.
2024-01-30 10:44:18 +01:00
Henrik Rydgård
7920d3a44b
Release all keys on pause.
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Fixes #18767
Not sure about merging for the 1.17 series though, maybe someone really
likes to bring up the pause menu briefly while holding a direction.. we
could actually handle that with some extra logic.
2024-01-29 18:41:43 +01:00
Henrik Rydgård
f9fff4227f
Merge pull request #18775 from hrydgard/gameinfocache-fixes
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GameInfoCache: Keep properly track of what's already loaded, lots of cleanup
2024-01-28 17:17:33 +01:00
Henrik Rydgård
a5fafb8321
Fix logic, cleanup
2024-01-28 16:56:07 +01:00
Henrik Rydgård
884c366692
Fix some longstanding issues with the GameInfoCache and optimize away double work
2024-01-28 16:23:27 +01:00
Henrik Rydgård
7d99b6c1bc
Add volume slider for retroachievements
2024-01-28 13:56:46 +01:00
Henrik Rydgård
622aeaab6d
Hopefully robustify some logic in EmuScreen enough
2024-01-24 00:06:01 +01:00
Henrik Rydgård
ec411e0ecb
Change when we call rc_client_do_frame to something that matches libretro
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There's conflicting advice on when to do it, but to avoid people testing
their cheats twice, let's match as closely as we can.
This means that 30hz games will only have the callback run at 30hz.
The duplicate frames option may interfere, just like it may on libretro.
2024-01-22 19:35:26 +01:00
Henrik Rydgård
5bf6625740
Translation string
2024-01-20 23:11:30 +01:00
Henrik Rydgård
55adcb1a13
Warn the user if they try to run an extracted ISO, with a very in-your-face message.
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Fixes #18735
2024-01-20 23:01:08 +01:00
Henrik Rydgård
7feae30c41
Move the crash and FPS overlays to DebugOverlay.cpp/h
2024-01-19 16:52:42 +01:00
Henrik Rydgård
902b73698f
Slight improvement to extra assert info (set special info on pause screen)
2024-01-18 23:00:43 +01:00
Henrik Rydgård
e5339bdaa2
Fix issue on EmuScreen after a crash
2024-01-18 22:08:33 +01:00
Henrik Rydgård
bfe16fdf4e
EmuScreen: Need to call UIContext::BeginFrame at some point in all cases.
2024-01-18 18:49:16 +01:00
Henrik Rydgård
1304d04161
Fix a particular type of race condition in file dialog requests
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It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.
In this case, it's better to simply not call the callback, rather than
crashing.
This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
2024-01-18 12:25:55 +01:00