Henrik Rydgård
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30120560ab
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
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Henrik Rydgård
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937975000b
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Add a ReadbackMode parameter to more functions in the FramebufferManager
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2023-02-05 13:57:45 +01:00 |
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Henrik Rydgård
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23c8a79473
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Make depth readback through the "color path" work on all backends except D3D9
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2023-02-03 20:59:58 +01:00 |
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Henrik Rydgård
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f2a6c744bc
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Add built-in stretch functionality to depth readback shader path
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2023-02-03 19:06:40 +01:00 |
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Unknown W. Brackets
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4e67194147
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GLES: Remove some unused depth related code.
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2023-01-11 00:20:11 -08:00 |
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Henrik Rydgård
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eff4118769
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One more refactoring step
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2022-11-21 14:54:48 +01:00 |
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Unknown W. Brackets
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fc68cd9457
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GLES: Add debug readback of stencil data.
This allows the existing gpu.buffer.renderStencil to snapshot the state.
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2022-10-10 17:09:14 -07:00 |
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Unknown W. Brackets
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1dc35b3ac4
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GLES: Simplify, enable debug depth readback.
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2022-10-10 01:04:57 -07:00 |
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Unknown W. Brackets
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f8908c691b
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GLES: Use Draw for depth readback shader.
Was not working before, since the program was not being used by Draw2D.
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2022-10-10 00:54:29 -07:00 |
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Unknown W. Brackets
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93346d6e2c
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GLES: Refactor depth shader download.
This makes it similar to the Draw interface.
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2022-10-10 00:54:29 -07:00 |
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Unknown W. Brackets
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55d5dc3834
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GPU: Rename readback and buffer write operations.
Avoid download/upload and pack, which don't have clear directions.
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2022-10-09 13:49:41 -07:00 |
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Unknown W. Brackets
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ad3220f857
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GLES: Hook up depth download.
Currently, only used by one hook.
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2022-10-09 01:08:04 -07:00 |
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Henrik Rydgård
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cdb4124bc1
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
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Henrik Rydgård
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9f2447c0b4
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Assorted minor cleanup
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2022-08-16 10:55:44 +02:00 |
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Henrik Rydgård
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9a5893ce6e
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More cleanup
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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e28b45481b
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Delete more unused code
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2022-08-03 22:47:31 +02:00 |
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Henrik Rydgård
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f8e0c09463
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Delete unused stuff in all backends
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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1ab9293cb3
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Convert FramebufferBlit from the GL backend to use thin3d
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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192e331b11
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Delete the OpenGL implementation of DrawActiveTexture.
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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41e327a66b
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Cleanup and testfixes
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2022-08-03 13:34:59 +02:00 |
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Henrik Rydgård
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9bead443c3
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Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
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2022-08-03 13:31:13 +02:00 |
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Unknown W. Brackets
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0dc7688838
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GPU: Cleanup some extra pointers in fb managers.
These weren't being used / weren't final anyway.
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2021-11-14 14:13:48 -08:00 |
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Henrik Rydgård
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9818c8aabd
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Better debug names for BlitFramebuffer operations.
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2020-11-28 13:45:26 +01:00 |
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Henrik Rydgård
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f2e315b9a6
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More shadergen work
Buildfix
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2020-11-08 11:32:53 +01:00 |
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Henrik Rydgård
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c23ed09a32
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Unify FramebufferManager::BindFramebufferAsColorTexture
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2020-11-07 11:10:54 +01:00 |
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