Commit Graph

38371 Commits

Author SHA1 Message Date
Henrik Rydgard
4cd99b527a Some work on FPL pools 2012-11-05 14:16:41 +01:00
Sacha
41f5abab31 PPSSPP ported to Blackberry10
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
b963990449 Fix cancelled-boot crash on Windows 2012-11-05 13:42:33 +01:00
Henrik Rydgard
5ee6f607c4 Fix bug I introduced in DirectoryFileSystem 2012-11-05 13:42:23 +01:00
Henrik Rydgard
0f04d108de Sanity checks and cleanup 2012-11-05 13:36:12 +01:00
Henrik Rydgard
57026bee37 Attempt to fix bogus size calculation in elf loader 2012-11-05 13:35:29 +01:00
Henrik Rydgard
6f85f02e25 Module loading fixes - proper module blacklisting, correct some error codes 2012-11-05 12:02:09 +01:00
Henrik Rydgard
8f751efe4d Don't load modules that we have HLE implementations of. 2012-11-05 10:25:28 +01:00
Henrik Rydgard
b214a1a1da Revert "Better wrapper system, and fixed warnings"
This reverts commit a00b1855cb.

Conflicts:

	Core/HLE/FunctionWrappers.h
	Core/HLE/sceCtrl.cpp
	Core/HLE/sceKernelModule.cpp
2012-11-05 10:05:09 +01:00
Henrik Rydgard
6bed1afb72 Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master 2012-11-04 23:59:26 +01:00
Henrik Rydgard
72e27d3a7f Update .gitignore 2012-11-04 23:58:54 +01:00
Henrik Rydgard
687b085357 Missed these somehow 2012-11-04 23:58:25 +01:00
Henrik Rydgard
64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard
907e2e2765 Add a missing file that gitignore caught 2012-11-04 21:06:39 +01:00
Henrik Rydgard
37ce062757 Use http instead of ssh to refere to the "native" submodule 2012-11-04 20:00:23 +01:00
Henrik Rydgard
0c66247c0d Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-04 19:57:37 +01:00
Arthur Blot
9be8be6b7f Implemented sceKernelLoadModule()
Note that it wasn't tested because all the games I tested had other problems (already implemented modules, encrypted modules, using different functions etc).
But code looks good so it'd probably need few (no?) fixes.
2012-11-04 19:01:20 +01:00
Arthur Blot
6f391515a6 Redid some things about callbacks, and made easy bugfixes 2012-11-04 17:32:55 +01:00
Henrik Rydgård
1ea930e8c8 code style fixing, remove unused field 2012-11-04 15:44:53 +01:00
Arthur Blot
133e1394f8 Merge remote-tracking branch 'upstream/master' 2012-11-04 15:09:03 +01:00
Arthur Blot
a00b1855cb Better wrapper system, and fixed warnings 2012-11-04 15:08:23 +01:00
Henrik Rydgård
b6b7ac51b3 Allow specifying a range when allocating UIDs, default to [16, inf] 2012-11-04 13:28:52 +01:00
Henrik Rydgård
794dd9567b Warning fixes 2012-11-04 13:27:11 +01:00
Henrik Rydgård
4ac0f63c42 Reindent sceKernel 2012-11-04 12:24:10 +01:00
Henrik Rydgård
baebaaddf9 Respect the IgnoreBadMemAccess ini option (exit on bad access if set).
Fix ini save/load on SDL build.
2012-11-04 11:54:45 +01:00