Henrik Rydgård
b0fdc7a300
Turn funcreplacments on in libretro builds. See #12322
2021-02-16 00:19:10 +01:00
Unknown W. Brackets
4df04056ba
libretro: Always use SKIP_FLIP.
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This was probably preventing fast forward.
2021-02-15 14:16:50 -08:00
Henrik Rydgård
978d8cff82
libretro: Remove "Unsafe FuncReplacements" option. See #12322
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Also, fixes #14108 by adding a frame duplication option.
2021-02-15 09:35:35 +01:00
jdgleaver
580c0d3e61
(.gitlab-ci.yml) Add linux-i686 and windows-i686 targets (+ prevent creation of 'null' file when building Windows libretro cores)
2021-02-03 15:26:40 +00:00
jdgleaver
32aa4bfdd0
(.gitlab-ci.yml) Add windows-x64 target
2021-01-29 10:29:13 +00:00
Henrik Rydgård
1c753e4a22
Use hacky methods to retrieve SD card directory if available.
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This will disappear in future Android versions but can be useful for
older devices.
Fixes (or at least tries to) #10199 , at least for some devices.
Might help #13827 ?
Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00
Unknown W. Brackets
3c9ab13672
GPU: Remove NULL GPU.
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We can use the software GPU without a backend now, and this is in every
way superior and will result in better tests/headless behavior.
2021-01-02 09:36:13 -08:00
Conrad Kreyling
e3540ccd17
First pass on using Display KHR, needs proper init flags
2020-12-16 13:15:39 -05:00
Henrik Rydgård
81bddf268a
Merge pull request #13598 from tbocek/master
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Fix issue in #12145
2020-11-27 23:04:36 +01:00
Henrik Rydgård
ded92e51dd
libretro: Remove VertexShaderGeneratorHLSL from Makefile.common. Fixes #13696
2020-11-23 00:36:30 +01:00
Henrik Rydgård
37e939fcf2
Expose the "Lower resolution for effects" setting in libretro. Fixes #11099
2020-11-11 00:04:02 +01:00
Henrik Rydgård
766dbc5a9f
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
Henrik Rydgård
19b4febbbf
More reinterpret shader gen and test work.
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More work on reinterpret
Buildsystem fixes
2020-11-08 10:41:20 +01:00
Henrik Rydgård
733a152c54
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
2020-11-04 09:18:35 +01:00
Henrik Rydgård
97e8d5b93b
Buildfix the rest of the platforms
2020-11-02 10:37:11 +01:00
Henrik Rydgård
f4ea3ccf22
Move the generic vertex shader generator into GPU/Common and rename it.
2020-11-01 19:58:54 +01:00
Henrik Rydgård
0b1b36921e
Move the now-renamed fragment shader generator to GPU/Common.
2020-10-31 19:03:14 +01:00
Henrik Rydgård
3d0630c04a
Remove the HLSL fragment shader generator. The GLSL one can now do its job.
2020-10-31 18:32:43 +01:00
Henrik Rydgård
f3c05cb81a
Merge pull request #13575 from Florin9doi/android_audio_record2
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[Android] Audio record using OpenSL
2020-10-31 10:25:14 +01:00
Henrik Rydgård
5ee9cfef0d
Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
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Can always fall back to D3D9, which is not going away anytime soon and
still needs to be there. One less HLSL variant to care about.
2020-10-29 00:52:19 +01:00
Henrik Rydgård
2977c56a12
Complete the vertex shader merge, deleting the Vulkan-specific vertex shader generator.
2020-10-25 08:34:35 +01:00
Florin9doi
6531c7f4f8
[Android] Retrieve isMicStarted from AndroidAudio state
2020-10-24 20:16:22 +03:00
Henrik Rydgård
020fb55a65
Completes the merge, deleting the Vulkan-specific fragment shader generator.
2020-10-23 10:03:44 +02:00
Henrik Rydgård
77ec537d1f
Merge pull request #13569 from hrydgard/shader-refactor-prep
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Automatic shader generation tester
2020-10-22 01:10:39 +02:00
Henrik Rydgård
3d36049b65
Rename shader generator functions, a bit of moving around and adding an errorString param.
2020-10-21 23:20:25 +02:00