Commit Graph

435 Commits

Author SHA1 Message Date
Henrik Rydgård
b0fdc7a300 Turn funcreplacments on in libretro builds. See #12322 2021-02-16 00:19:10 +01:00
Unknown W. Brackets
4df04056ba libretro: Always use SKIP_FLIP.
This was probably preventing fast forward.
2021-02-15 14:16:50 -08:00
Henrik Rydgård
978d8cff82 libretro: Remove "Unsafe FuncReplacements" option. See #12322
Also, fixes #14108 by adding a frame duplication option.
2021-02-15 09:35:35 +01:00
jdgleaver
580c0d3e61 (.gitlab-ci.yml) Add linux-i686 and windows-i686 targets (+ prevent creation of 'null' file when building Windows libretro cores) 2021-02-03 15:26:40 +00:00
jdgleaver
32aa4bfdd0 (.gitlab-ci.yml) Add windows-x64 target 2021-01-29 10:29:13 +00:00
Henrik Rydgård
1c753e4a22 Use hacky methods to retrieve SD card directory if available.
This will disappear in future Android versions but can be useful for
older devices.

Fixes (or at least tries to) #10199, at least for some devices.

Might help #13827 ?

Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00
Unknown W. Brackets
3c9ab13672 GPU: Remove NULL GPU.
We can use the software GPU without a backend now, and this is in every
way superior and will result in better tests/headless behavior.
2021-01-02 09:36:13 -08:00
Conrad Kreyling
e3540ccd17 First pass on using Display KHR, needs proper init flags 2020-12-16 13:15:39 -05:00
Henrik Rydgård
81bddf268a Merge pull request #13598 from tbocek/master
Fix issue in #12145
2020-11-27 23:04:36 +01:00
Henrik Rydgård
ded92e51dd libretro: Remove VertexShaderGeneratorHLSL from Makefile.common. Fixes #13696 2020-11-23 00:36:30 +01:00
Henrik Rydgård
37e939fcf2 Expose the "Lower resolution for effects" setting in libretro. Fixes #11099 2020-11-11 00:04:02 +01:00
Henrik Rydgård
766dbc5a9f Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
Henrik Rydgård
19b4febbbf More reinterpret shader gen and test work.
More work on reinterpret

Buildsystem fixes
2020-11-08 10:41:20 +01:00
Henrik Rydgård
733a152c54 Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
Henrik Rydgård
97e8d5b93b Buildfix the rest of the platforms 2020-11-02 10:37:11 +01:00
Henrik Rydgård
f4ea3ccf22 Move the generic vertex shader generator into GPU/Common and rename it. 2020-11-01 19:58:54 +01:00
Henrik Rydgård
0b1b36921e Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00
Henrik Rydgård
3d0630c04a Remove the HLSL fragment shader generator. The GLSL one can now do its job. 2020-10-31 18:32:43 +01:00
Henrik Rydgård
f3c05cb81a Merge pull request #13575 from Florin9doi/android_audio_record2
[Android] Audio record using OpenSL
2020-10-31 10:25:14 +01:00
Henrik Rydgård
5ee9cfef0d Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
Can always fall back to D3D9, which is not going away anytime soon and
still needs to be there. One less HLSL variant to care about.
2020-10-29 00:52:19 +01:00
Henrik Rydgård
2977c56a12 Complete the vertex shader merge, deleting the Vulkan-specific vertex shader generator. 2020-10-25 08:34:35 +01:00
Florin9doi
6531c7f4f8 [Android] Retrieve isMicStarted from AndroidAudio state 2020-10-24 20:16:22 +03:00
Henrik Rydgård
020fb55a65 Completes the merge, deleting the Vulkan-specific fragment shader generator. 2020-10-23 10:03:44 +02:00
Henrik Rydgård
77ec537d1f Merge pull request #13569 from hrydgard/shader-refactor-prep
Automatic shader generation tester
2020-10-22 01:10:39 +02:00
Henrik Rydgård
3d36049b65 Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00