Henrik Rydgård
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cdee10fe86
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
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Unknown W. Brackets
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559fdd167f
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armips: Also update UWP and ARM64, etc.
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2022-09-30 20:16:34 -07:00 |
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Henrik Rydgård
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fabd50b178
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Move FrameData out of VulkanRenderManager
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2022-09-17 01:34:38 +02:00 |
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Unknown W. Brackets
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c9780e7609
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Build: Another attempt to fix libretro.
As per lib/common/portability_macros.h in zstd.
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2022-09-07 20:44:45 -07:00 |
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Henrik Rydgård
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ad12aced6c
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Another attempt at fixing libretro, this time the win build failed
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2022-09-07 21:55:22 +02:00 |
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Henrik Rydgård
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8782061539
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Merge pull request #15980 from unknownbrackets/zstd-update
Build: Add additional zstd file for libretro
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2022-09-07 14:45:43 +02:00 |
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Unknown W. Brackets
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35157e8762
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Build: Add additional zstd file for libretro.
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2022-09-06 18:48:33 -07:00 |
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Henrik Rydgård
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ae23c3c266
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Merge pull request #15974 from unknownbrackets/debugger-gecond
Add breakpoint conditions to GE debugger
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2022-09-06 23:39:26 +02:00 |
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Unknown W. Brackets
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14d45c2e77
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Build: Include all zstd files in libretro.
This was previously commented out, and was intentionally changed in zstd
so you could use a different xxhash.
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2022-09-05 17:43:58 -07:00 |
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Henrik Rydgård
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14ef126137
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Correct libretro buildfix (hopefully)
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2022-09-05 22:17:02 +02:00 |
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Unknown W. Brackets
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542e7aa555
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GE Debugger: Add a table of register metadata.
So far, not used, but indicates info about each GE register.
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2022-09-05 12:15:53 -07:00 |
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Henrik Rydgård
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97ad3c21b4
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libretro build fix, see #15968
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2022-09-05 19:21:04 +02:00 |
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Henrik Rydgård
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6b6271a53e
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Merge pull request #15968 from hrydgard/remove-fast-matrix-asm
Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
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2022-09-05 18:14:37 +02:00 |
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Henrik Rydgård
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a42807ea62
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Fix case problem in libretro make file, see #15964
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2022-09-05 12:40:38 +02:00 |
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Henrik Rydgård
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ed8c4e8758
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Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
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2022-09-05 10:33:05 +02:00 |
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Henrik Rydgård
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82a6c42e17
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
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Henrik Rydgård
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de10c1fddd
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Buildfixes
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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7085861aad
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Switch over D3D9 as well. Buggy, will debug after unification
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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e345a6ba3c
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Works with D3D11, except the depth texturing case
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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37555fd442
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Move to Common
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2022-08-06 18:27:02 +02:00 |
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ANR2ME
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41de63f13c
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Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
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2022-08-04 16:12:29 +07:00 |
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ANR2ME
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dcf3ece8f4
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Implement NP Signin Dialog (faked signin)
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2022-08-04 16:12:25 +07:00 |
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Henrik Rydgård
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59b3df0643
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Draw2D
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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9bead443c3
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Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
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2022-08-03 13:31:13 +02:00 |
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Henrik Rydgård
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69c4b59edd
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libretro buildfix
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2022-07-30 15:20:36 +02:00 |
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