Commit Graph

2085 Commits

Author SHA1 Message Date
Henrik Rydgård
a5af7e9b70 Atlastool/zimtool: Try not to require VS 2019. 2020-02-29 14:48:21 +01:00
Henrik Rydgård
2bf92c5d97 Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule) 2020-02-29 12:19:08 +01:00
Unknown W. Brackets
5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
a4ba5d4859 HttpClient/Buffer: Just some tweaks/sanity checks
After a mysterious crash report by Azuka on Discord.
2020-02-07 00:09:42 +01:00
李通洲
55bb58e13e NativeApp: add System_GetPropertyFloat all the places 2020-02-04 09:20:34 +08:00
李通洲
0a2aa2c3af Qt/macOS: enable HiDPI ( retina display ) support 2020-02-04 09:20:34 +08:00
Florin9doi
2b57d2365f Android satellites info 2020-01-26 09:22:24 +02:00
Florin9doi
5fbf2d7713 Add camera/location support for iOS
Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
Henrik Rydgård
81b42df7c2 D3D11: Fix mistake in UI vertex shader for non-textured geometry. Fixes #12587. 2020-01-20 22:54:28 +01:00
Henrik Rydgård
52156ec4e5 Merge pull request #12550 from unknownbrackets/win-long-path
Attempt support for Windows long paths
2020-01-11 23:32:38 +01:00
Davee Morgan
e7ec568b02 PRX Decryption: add missing decryption keys 2020-01-11 15:25:37 +00:00
Davee Morgan
1d7bbdd006 PRX Decryption: add support for type 0/1/2/5/6 decryption 2020-01-11 15:00:07 +00:00
Unknown W. Brackets
61e4818419 Windows: Allow long path for sys directory.
Unlikely, though.
2020-01-04 11:04:33 -08:00
Henrik Rydgård
26ab81c102 vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that. 2019-11-30 23:03:30 +01:00
Henrik Rydgård
fc34a93ac2 vulkan: ApplyRenderPassMerge; Add copy / blit destinations to touched buffers. 2019-11-30 23:02:08 +01:00
Henrik Rydgård
6c8186d046 Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly. 2019-10-27 20:55:32 +01:00
Henrik Rydgård
4f7c23fe79 DarkStalkers: Fix display on OpenGL ES. 2019-10-27 20:54:36 +01:00
Henrik Rydgård
796539ad7f DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL. 2019-10-27 20:54:36 +01:00
Henrik Rydgård
58568632e8 Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode 2019-10-27 20:54:36 +01:00
Henrik Rydgård
4d6a4beae1 Text drawing fixes 2019-10-24 23:07:57 +02:00
Henrik Rydgård
46447c9e90 Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
Henrik Rydgård
9e607fdeb1 GL: remove another unused format 2019-10-24 22:49:36 +02:00
Henrik Rydgård
fcfeda653d Reduce GL texture format support to the ES minimum. We have to handle these anyway so let's only have one path. 2019-10-24 22:47:22 +02:00
Henrik Rydgård
8c2e318416 OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
Avoids triple GLenum all over the place, and also clearly shows that the
mapping is wrong.
2019-10-24 22:41:41 +02:00
Henrik Rydgård
767b1e45b2 Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00