Henrik Rydgård
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a5af7e9b70
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Atlastool/zimtool: Try not to require VS 2019.
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2020-02-29 14:48:21 +01:00 |
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Henrik Rydgård
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2bf92c5d97
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Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule)
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2020-02-29 12:19:08 +01:00 |
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Unknown W. Brackets
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5009698cc0
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Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
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2020-02-09 07:35:16 -08:00 |
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Henrik Rydgård
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a4ba5d4859
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HttpClient/Buffer: Just some tweaks/sanity checks
After a mysterious crash report by Azuka on Discord.
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2020-02-07 00:09:42 +01:00 |
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李通洲
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55bb58e13e
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NativeApp: add System_GetPropertyFloat all the places
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2020-02-04 09:20:34 +08:00 |
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李通洲
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0a2aa2c3af
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Qt/macOS: enable HiDPI ( retina display ) support
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2020-02-04 09:20:34 +08:00 |
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Florin9doi
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2b57d2365f
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Android satellites info
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2020-01-26 09:22:24 +02:00 |
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Florin9doi
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5fbf2d7713
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Add camera/location support for iOS
Add front camera support for Android
Allow to change the active camera in-game
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2020-01-25 16:54:45 +02:00 |
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Henrik Rydgård
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81b42df7c2
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D3D11: Fix mistake in UI vertex shader for non-textured geometry. Fixes #12587.
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2020-01-20 22:54:28 +01:00 |
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Henrik Rydgård
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52156ec4e5
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Merge pull request #12550 from unknownbrackets/win-long-path
Attempt support for Windows long paths
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2020-01-11 23:32:38 +01:00 |
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Davee Morgan
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e7ec568b02
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PRX Decryption: add missing decryption keys
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2020-01-11 15:25:37 +00:00 |
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Davee Morgan
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1d7bbdd006
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PRX Decryption: add support for type 0/1/2/5/6 decryption
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2020-01-11 15:00:07 +00:00 |
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Unknown W. Brackets
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61e4818419
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Windows: Allow long path for sys directory.
Unlikely, though.
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2020-01-04 11:04:33 -08:00 |
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Henrik Rydgård
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26ab81c102
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vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that.
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2019-11-30 23:03:30 +01:00 |
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Henrik Rydgård
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fc34a93ac2
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vulkan: ApplyRenderPassMerge; Add copy / blit destinations to touched buffers.
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2019-11-30 23:02:08 +01:00 |
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Henrik Rydgård
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6c8186d046
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Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly.
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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4f7c23fe79
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DarkStalkers: Fix display on OpenGL ES.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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796539ad7f
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DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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58568632e8
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Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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4d6a4beae1
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Text drawing fixes
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2019-10-24 23:07:57 +02:00 |
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Henrik Rydgård
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46447c9e90
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Correct the wrong GL DataFormat enums
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2019-10-24 23:01:45 +02:00 |
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Henrik Rydgård
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9e607fdeb1
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GL: remove another unused format
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2019-10-24 22:49:36 +02:00 |
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Henrik Rydgård
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fcfeda653d
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Reduce GL texture format support to the ES minimum. We have to handle these anyway so let's only have one path.
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2019-10-24 22:47:22 +02:00 |
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Henrik Rydgård
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8c2e318416
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OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
Avoids triple GLenum all over the place, and also clearly shows that the
mapping is wrong.
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2019-10-24 22:41:41 +02:00 |
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Henrik Rydgård
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767b1e45b2
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Fix the build - there's a Vec3 name collision, fixed it using a namespace.
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2019-10-22 22:58:10 +02:00 |
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