Henrik Rydgård
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06d57b1656
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GL: Add some paranoid checks. Remove a useless option.
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2020-07-28 14:24:36 +02:00 |
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Henrik Rydgård
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51f080dfd0
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Remove unnecessary vector from thin3d_gl texture handling.
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2020-07-27 18:22:23 +02:00 |
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ANR2ME
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596fad3f42
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Provides quick IP fill on Adhoc Server IP address setting to makes player's life easier :)
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2020-07-23 12:41:13 +02:00 |
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Henrik Rydgård
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31e861132b
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Implement ANR2ME's solution for miniupnpcstring.h
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2020-07-22 10:26:21 +02:00 |
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Henrik Rydgård
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e1069da10a
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Oops
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2020-07-22 01:40:54 +02:00 |
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Henrik Rydgård
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597647a2eb
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Create an Android.mk for miniupnp
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2020-07-22 01:19:40 +02:00 |
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Henrik Rydgård
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5f2156fa27
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Windows: Run the upnp string gen script regardless of architecture, and in UWP.
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2020-07-22 00:31:34 +02:00 |
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Henrik Rydgård
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eb7b6b38f6
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Switch to my miniupnpc fork with a UWP fix
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2020-07-21 23:43:32 +02:00 |
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Henrik Rydgård
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e2035bf241
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MiniUPNPC: Windows: Try to fix build on VS 2017, add more platforms.
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2020-07-21 23:07:36 +02:00 |
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ANR2ME
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33d3ac28de
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Added UPnP Support
Fix i18n type
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2020-07-21 23:02:58 +02:00 |
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Henrik Rydgård
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0829543987
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Third part of getting rid of PanicAlert
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2020-07-19 20:34:02 +02:00 |
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Henrik Rydgård
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c5e0b799d9
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
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2020-07-19 20:33:25 +02:00 |
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Henrik Rydgård
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6560192d8e
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Support full VSync control in SDL OpenGL.
(Not yet Qt).
Forgot about iOS
SDL headless buildfix
Additional iOS buildfix
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2020-07-19 12:07:16 +02:00 |
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Henrik Rydgård
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f5afb2dbbd
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Improve some logging, and print the line number from PanicAlerts.
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2020-07-19 11:10:51 +02:00 |
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Henrik Rydgård
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82bc6f6cc5
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Windows ARM fix, cleanup
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2020-07-14 13:47:25 +02:00 |
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Henrik Rydgård
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fe91f62f92
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Merge pull request #11795 from hrydgard/exception-handler
Exception handler - catch bad memory accesses by the JIT
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2020-07-14 13:35:16 +02:00 |
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Henrik Rydgård
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6f97c3d422
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Various platform buildfixes
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2020-07-14 09:25:59 +02:00 |
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Henrik Rydgard
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c988d42b04
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ARM/ARM64 instruction analysis, hook up to handler
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2020-07-14 09:25:45 +02:00 |
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Henrik Rydgård
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b5e7220ed1
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Switch to a fence instead for readbacks. Some sources suggest this is better than idling a queue or device.
Like https://stackoverflow.com/questions/39537176/in-what-situations-is-vkfence-better-than-vkqueuewaitidle-for-vkqueuesubmit .
Additionally, this is easier to refactor and loosen up if we can in the
future.
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2020-07-14 09:06:07 +02:00 |
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Henrik Rydgård
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e66f034fb3
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Readback: Downgrade from vkWaitDeviceIdle to vkWaitQueueIdle. Probably effectively pretty much the same.
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2020-07-14 09:06:07 +02:00 |
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Unknown W. Brackets
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9ebb402e4f
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Vulkan: Buildfix.
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2020-07-13 18:19:36 -07:00 |
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Henrik Rydgård
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131a1eedfb
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Vulkan: Make sure textures/samplers are unbound at the end of PresentationCommon::CopyToOutput.
Validation caught an issue where old stuff lingered in sampler 1 and texture 1.
Bug probably introduced in #12921, but could also be others.
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2020-07-13 23:32:37 +02:00 |
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Henrik Rydgård
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bb6219e402
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Merge pull request #12921 from unknownbrackets/postshader
Use less FBOs for chained post-processing shaders
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2020-07-13 18:52:53 +02:00 |
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Henrik Rydgård
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e8370b94c0
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Remove irrelevant comment
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2020-07-13 18:14:12 +02:00 |
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Henrik Rydgård
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dc6e7a7938
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Move the Vulkan swapchain out-of-date checking to the vkQueuePresentKHR call.
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2020-07-13 18:14:12 +02:00 |
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