Henrik Rydgård
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06d57b1656
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GL: Add some paranoid checks. Remove a useless option.
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2020-07-28 14:24:36 +02:00 |
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Henrik Rydgård
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51f080dfd0
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Remove unnecessary vector from thin3d_gl texture handling.
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2020-07-27 18:22:23 +02:00 |
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ANR2ME
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596fad3f42
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Provides quick IP fill on Adhoc Server IP address setting to makes player's life easier :)
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2020-07-23 12:41:13 +02:00 |
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Henrik Rydgård
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0829543987
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Third part of getting rid of PanicAlert
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2020-07-19 20:34:02 +02:00 |
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Henrik Rydgård
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c5e0b799d9
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
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2020-07-19 20:33:25 +02:00 |
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Henrik Rydgård
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6560192d8e
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Support full VSync control in SDL OpenGL.
(Not yet Qt).
Forgot about iOS
SDL headless buildfix
Additional iOS buildfix
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2020-07-19 12:07:16 +02:00 |
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Henrik Rydgård
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f5afb2dbbd
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Improve some logging, and print the line number from PanicAlerts.
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2020-07-19 11:10:51 +02:00 |
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Henrik Rydgård
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82bc6f6cc5
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Windows ARM fix, cleanup
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2020-07-14 13:47:25 +02:00 |
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Henrik Rydgård
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b5e7220ed1
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Switch to a fence instead for readbacks. Some sources suggest this is better than idling a queue or device.
Like https://stackoverflow.com/questions/39537176/in-what-situations-is-vkfence-better-than-vkqueuewaitidle-for-vkqueuesubmit .
Additionally, this is easier to refactor and loosen up if we can in the
future.
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2020-07-14 09:06:07 +02:00 |
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Henrik Rydgård
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e66f034fb3
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Readback: Downgrade from vkWaitDeviceIdle to vkWaitQueueIdle. Probably effectively pretty much the same.
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2020-07-14 09:06:07 +02:00 |
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Unknown W. Brackets
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9ebb402e4f
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Vulkan: Buildfix.
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2020-07-13 18:19:36 -07:00 |
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Henrik Rydgård
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131a1eedfb
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Vulkan: Make sure textures/samplers are unbound at the end of PresentationCommon::CopyToOutput.
Validation caught an issue where old stuff lingered in sampler 1 and texture 1.
Bug probably introduced in #12921, but could also be others.
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2020-07-13 23:32:37 +02:00 |
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Henrik Rydgård
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bb6219e402
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Merge pull request #12921 from unknownbrackets/postshader
Use less FBOs for chained post-processing shaders
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2020-07-13 18:52:53 +02:00 |
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Henrik Rydgård
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e8370b94c0
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Remove irrelevant comment
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2020-07-13 18:14:12 +02:00 |
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Henrik Rydgård
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dc6e7a7938
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Move the Vulkan swapchain out-of-date checking to the vkQueuePresentKHR call.
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2020-07-13 18:14:12 +02:00 |
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Unknown W. Brackets
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dbbcaa9eca
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GLES: Invalidate framebuffers bound DONT_CARE.
Let's try to invalidate when it's possible. We move the invalidate to the
end of the render when detected.
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2020-07-13 08:00:24 -07:00 |
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Henrik Rydgård
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b58ca8af12
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Merge pull request #12945 from unknownbrackets/io-timing
Make file open timing a bit more accurate
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2020-07-13 13:37:53 +02:00 |
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twinaphex
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f958ed5817
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Add custom GLEW - interfaces with libretro get_proc_address -
we need this for compatibility with DRM/KMS and Wayland contexts -
otherwise we're limited to GLX context
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2020-07-12 23:51:57 +02:00 |
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Henrik Rydgård
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406c06ccaf
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Merge pull request #12972 from unknownbrackets/gl-step-debug
Label steps using GL debug groups
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2020-07-12 23:27:09 +02:00 |
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Henrik Rydgård
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7e5527285d
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Screen: Unlock the inputLock_ mutex slightly earlier in processFinishDialog
It's really just there to protect the stack.
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2020-07-05 11:56:04 +02:00 |
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Unknown W. Brackets
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4d47715e41
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http: Check cancel flag more often.
Would be better to use non-blocking sockets, but this code is working,
so not planning to rewrite it right now.
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2020-07-04 21:18:41 -07:00 |
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Henrik Rydgård
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bd8083fb26
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Downloader: Join threads in CancelAll
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2020-06-28 18:34:00 +02:00 |
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Henrik Rydgård
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1a8084cdbc
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Different handling of Download lifetimes. Might help an issue from #13057 (1.10 crash mysteries)
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2020-06-28 13:26:12 +02:00 |
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Henrik Rydgård
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4bcd8df079
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Logging improvements and warning fixes.
(Had a super odd crash that I can't repro anymore in PPGe init...)
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2020-06-22 22:46:03 +02:00 |
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Henrik Rydgård
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cd1d73436d
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Vulkan: Recreate the swapchain if we get too many "out of date" frames.
Should help an issue on my Linux laptop with Intel GPU.
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2020-06-22 00:45:05 +02:00 |
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