Commit Graph

1625 Commits

Author SHA1 Message Date
Henrik Rydgård
ff17713106 Fix crash on macOS. Fixes #9751 2017-06-01 08:59:45 +02:00
Henrik Rydgård
01635a5cd6 Android: Just like on Windows, prompt to restart when changing graphics backend. 2017-05-31 11:12:11 +02:00
Henrik Rydgård
44423f3ba2 Vulkan: Implement BlitFramebuffer 2017-05-30 09:38:09 +02:00
Henrik Rydgård
4c8dc24834 Vulkan: Implement depth buffer copies. Not sure all the barriers are right.. 2017-05-30 09:38:08 +02:00
Henrik Rydgård
137b79c708 Fix more review comments. 2017-05-30 09:38:05 +02:00
Henrik Rydgård
f762285b9c Vulkan: Some barrier optimization 2017-05-30 09:36:17 +02:00
Henrik Rydgård
38b50501c2 Clearing fix, drawpixels fix/hack 2017-05-30 09:36:17 +02:00
Henrik Rydgård
c173da49d3 Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
Henrik Rydgård
bd9f3af0bd Add a way to query the current renderpass (for debug checks) 2017-05-30 09:36:17 +02:00
Henrik Rydgard
0c70735bc4 Buffered rendering is starting to work, though still kinda broken. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
2b93338255 Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit) 2017-05-30 09:36:17 +02:00
Henrik Rydgard
32728553bd Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgård
a7dd6d6085 Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgård
6bcfe539f7 Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
2017-05-30 09:36:17 +02:00
Henrik Rydgård
20870194e3 Thin3D GL: Avoid using external functions internally. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
0f171acacb Start refactoring things to be more vulkan-friendly 2017-05-30 09:36:17 +02:00
Henrik Rydgård
6147448719 Draw overlays at the proper time in the frame. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
35aefe4a2a BindBackBufferAsRenderTarget is now replaced with BindFramebufferAsRT(nullptr) 2017-05-30 09:36:17 +02:00
Henrik Rydgård
3b6fa9be87 Start work on separating frame from backbuffer renderpass 2017-05-30 09:36:17 +02:00
Henrik Rydgard
4407445d50 Separate BeginFrame from BeginSurfaceRenderPass 2017-05-30 09:22:40 +02:00
Henrik Rydgård
21fe73c8e7 Switch strncpy to truncate_cpy in a bunch of places. 2017-05-26 19:04:08 +02:00
Henrik Rydgård
be77ffd4e8 Show the Android "board name" in system information. 2017-05-26 12:29:27 +02:00
Henrik Rydgård
7d0cfbabe7 thin3d gles: Unbind buffers after drawing. Fixes #9715 2017-05-24 12:06:02 +02:00
Henrik Rydgard
a1e3be445a Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
2017-05-21 17:25:00 +02:00
Unknown W. Brackets
259af56ee6 SoftGPU: Fix rendering when using Direct3D 9.
Since we restore dxstate when setting a framebuffer or backbuffer, we need
something that populates it.
2017-05-20 21:29:09 -07:00