Henrik Rydgård
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ff17713106
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Fix crash on macOS. Fixes #9751
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2017-06-01 08:59:45 +02:00 |
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Henrik Rydgård
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01635a5cd6
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Android: Just like on Windows, prompt to restart when changing graphics backend.
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2017-05-31 11:12:11 +02:00 |
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Henrik Rydgård
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44423f3ba2
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Vulkan: Implement BlitFramebuffer
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2017-05-30 09:38:09 +02:00 |
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Henrik Rydgård
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4c8dc24834
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Vulkan: Implement depth buffer copies. Not sure all the barriers are right..
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2017-05-30 09:38:08 +02:00 |
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Henrik Rydgård
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137b79c708
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Fix more review comments.
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2017-05-30 09:38:05 +02:00 |
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Henrik Rydgård
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f762285b9c
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Vulkan: Some barrier optimization
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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38b50501c2
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Clearing fix, drawpixels fix/hack
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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c173da49d3
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Fix a number of bugs and stuff affecting Vulkan on Mali
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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bd9f3af0bd
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Add a way to query the current renderpass (for debug checks)
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgard
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0c70735bc4
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Buffered rendering is starting to work, though still kinda broken.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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2b93338255
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Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit)
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgard
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32728553bd
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Further steps towards Vulkan framebuffer support
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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a7dd6d6085
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Further steps towards Vulkan framebuffer support
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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6bcfe539f7
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Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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20870194e3
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Thin3D GL: Avoid using external functions internally.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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0f171acacb
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Start refactoring things to be more vulkan-friendly
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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6147448719
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Draw overlays at the proper time in the frame.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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35aefe4a2a
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BindBackBufferAsRenderTarget is now replaced with BindFramebufferAsRT(nullptr)
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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3b6fa9be87
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Start work on separating frame from backbuffer renderpass
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgard
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4407445d50
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Separate BeginFrame from BeginSurfaceRenderPass
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2017-05-30 09:22:40 +02:00 |
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Henrik Rydgård
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21fe73c8e7
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Switch strncpy to truncate_cpy in a bunch of places.
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2017-05-26 19:04:08 +02:00 |
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Henrik Rydgård
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be77ffd4e8
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Show the Android "board name" in system information.
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2017-05-26 12:29:27 +02:00 |
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Henrik Rydgård
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7d0cfbabe7
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thin3d gles: Unbind buffers after drawing. Fixes #9715
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2017-05-24 12:06:02 +02:00 |
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Henrik Rydgard
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a1e3be445a
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Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
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2017-05-21 17:25:00 +02:00 |
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Unknown W. Brackets
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259af56ee6
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SoftGPU: Fix rendering when using Direct3D 9.
Since we restore dxstate when setting a framebuffer or backbuffer, we need
something that populates it.
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2017-05-20 21:29:09 -07:00 |
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