Henrik Rydgård
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417b96a1b0
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Use RenderManager for thin3d stuff
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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84ed793adf
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Initial work on render queue manager
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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7b1e1cd5e0
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Automatically scroll textboxes when the caret ends up outside. Fixes #10026 .
There was some code for this before but it didn't work.
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2017-10-24 23:05:21 +02:00 |
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Henrik Rydgård
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d1d1e1f742
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Fix issue with caret position in text boxes caused by a bad hash function. Fletcher is 2-bytes-at-a-time and thus very inappropriate for short strings.
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2017-10-24 22:45:27 +02:00 |
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Henrik Rydgård
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eabaf6ddcd
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Bit more Vulkan barrier cleanup.
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2017-10-21 13:05:52 +02:00 |
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Henrik Rydgård
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804aa79376
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Various Vulkan image transition fixes and related
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2017-10-20 18:09:05 +02:00 |
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Henrik Rydgård
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5da165fad6
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More work towards passing 1.61 Vulkan validation layers
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2017-10-20 17:19:07 +02:00 |
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Henrik Rydgård
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d0b9e5ed8f
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Initial work on passing the latest Vulkan validation checks.
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2017-10-20 14:47:36 +02:00 |
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Henrik Rydgård
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b9ba525de1
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Don't call functions in asserts, they get compiled out in release...
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2017-10-20 14:45:00 +02:00 |
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Henrik Rydgård
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017d3da067
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Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
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2017-10-20 11:53:07 +02:00 |
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Henrik Rydgård
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21d3c54401
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Have GetFramebufferDimensions return the backbuffer size for null in all backends.
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2017-10-20 11:11:04 +02:00 |
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Henrik Rydgård
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0d85f86e2d
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Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
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2017-10-18 11:40:07 +02:00 |
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Henrik Rydgård
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f2ea0ce472
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Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
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2017-10-18 10:54:26 +02:00 |
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Unknown W. Brackets
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424af60086
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Merge pull request #10008 from hrydgard/thin3d-readpixels
Start unification of framebuffer readback code
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2017-10-16 23:26:56 -04:00 |
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Henrik Rydgård
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f220c74037
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Remove comment, add check.
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2017-10-16 16:28:27 +02:00 |
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Henrik Rydgård
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861c11f709
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Buildfix
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2017-10-16 14:34:11 +02:00 |
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Henrik Rydgård
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ad4bc3f9f4
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Address review comments.
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2017-10-16 14:32:26 +02:00 |
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Henrik Rydgård
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4350ee153c
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D3D11: Fix a bug, add depth/stencil support to CopyFramebufferToMemorySync
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2017-10-11 15:12:41 +02:00 |
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Henrik Rydgård
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ed602a3319
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UWP buildfix. See comments in #9575
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2017-10-11 14:27:50 +02:00 |
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Henrik Rydgård
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62972cb891
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D3D11: Move to CopyFramebufferToSync where easily possible.
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2017-10-11 13:34:31 +02:00 |
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Henrik Rydgård
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16e68aa7c7
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Get rid of BindFramebufferForRead
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2017-10-10 14:49:07 +02:00 |
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Henrik Rydgård
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5bbe0eb69a
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Move GL readback to a Thin3D abstraction
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2017-10-10 14:48:58 +02:00 |
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Henrik Rydgård
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2d94d45389
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More format support in thin3d GL
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2017-10-10 14:48:54 +02:00 |
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Henrik Rydgård
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ec7dc724c7
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Minor OpenGL refactor.
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2017-10-09 15:51:43 +02:00 |
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Henrik Rydgård
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6ab39ba475
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Reorder SDL init a bit, allowing us to read the fullscreen option early enough to fix #9086
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2017-10-01 23:03:40 +02:00 |
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