Commit Graph

1160 Commits

Author SHA1 Message Date
Benjamin Benda Gates
b68e83494e Update th_TH.ini 2023-04-12 20:34:06 +07:00
Benjamin Benda Gates
518895318c Update th_TH.ini 2023-04-12 19:45:55 +07:00
Henrik Rydgård
500ab1fcde Fix translatability of seconds unit formatting for sliders 2023-04-11 23:07:50 +02:00
Henrik Rydgård
98c782ca42 Correct the "Rewind snapshot interval" translation key. (yes, many of the translations are still wrong, but it's not that bad) 2023-04-11 22:56:27 +02:00
PpmeiS
5ef56a612b Update es_ES.ini
Added new strings, fix typos and better translations.
2023-04-06 20:01:09 +02:00
Lubos
3c1bf4a50f OpenXR - Disable VR in Red Bull X-Fighters 2023-04-05 22:17:21 +02:00
Henrik Rydgård
2fa93982ea Add support for integer scale factor for display
This is mainly useful if you want an authentic pixellated look with 1x
rendering (or software) and nearest display filter. It'll simply round
down the auto-scaled sized to the nearest integer scale factor,
configuring exactly which one isn't that interesting since they all are
gonna look good.

Fixes #17093
2023-04-02 22:29:08 +02:00
Lubos
de462f481f OpenXR - Disable stereo in Motorstorm 2023-04-01 19:48:53 +02:00
Henrik Rydgård
782297a452 Merge pull request #17205 from VitalikLevin/patch-1
[Translation] Update ru_RU.ini
2023-03-28 16:39:01 +02:00
Henrik Rydgård
98d9a9c8ca Merge pull request #16984 from fp64/vfpu-sincos
VFPU sin/cos
2023-03-28 16:36:51 +02:00
Vitaliy Levin
7fce275997 Update assets/lang/ru_RU.ini 2023-03-28 17:11:46 +03:00
Henrik Rydgård
668a6d63cb Test Drive also benefits from increased depth resolution. See #17188.
Doesn't affect the map screen issue though, #12786
2023-03-27 00:59:25 +02:00
Henrik Rydgård
b13c5c2d1b Add compat setting to force using maximum depth resolution
Fixes #17014

Even if our depth-testing-equal heuristic believes that the game needs
lower depth resolution.

This removes some depth-fighting artifacts (that are present on the real
PSP, but nice to avoid) in Outrun, Split/Second and Cars: Race-o-Rama -
essentially reverting these to the behavior we had before the heuristic.

(The heuristic is good though - it means less compat.ini hacks going in
the other direction).

In the case of Outrun, this relies on two passes that pass exactly the
same vertex coordinates twice resulting in the exact same final
geometry. This is actually guaranteed by the spec if the vertex math is
exactly the same and "invariant" is set on the position output, though
I guess you never know.. Haven't seen any issues at least.

Also sneak in disabling some validation messages from using extra Vulkan
validation layers other than the default.
2023-03-26 00:27:58 +01:00
Henrik Rydgård
417f61b366 Tales of Phantasia - Narikiri Dungeon X: Avoid some GPU readbacks.
Copies to a framebuffer instead of RAM.

Confirmed through e-mail that is fixes the performance drop from #16714,
but unknown whether there are any regressions in the rest of the game.

I guess we'll find out.
2023-03-24 23:59:33 +01:00
Henrik Rydgård
84f33d9346 Button text fix, required adding a new translation line. 2023-03-23 13:46:07 +01:00
Henrik Rydgård
4475533c0b Remove redundant translation strings 2023-03-23 10:32:27 +01:00
DDinghoya
4c67ac8f12 Update ko_KR.ini 2023-03-19 17:19:52 +09:00
Narugakuruga
6c8da44779 Update zh_CN.ini 2023-03-14 23:07:53 +08:00
TotalCaesar659
00d5658ff2 Revert "Scoped Storage" translatability 2023-03-14 17:37:51 +03:00
人工知能
c959d3fb33 Update zh_TW.ini 2023-03-14 16:43:18 +08:00
人工知能
577ffaec59 Update zh_TW.ini 2023-03-14 16:41:12 +08:00
Henrik Rydgård
a592971209 Add translation strings for dark theme and "Scoped Storage" 2023-03-13 16:51:07 +01:00
fp64
3a6e48a9b3 Merge branch 'master' into vfpu-sincos 2023-03-12 22:08:49 -04:00
Lubos
b2c5c7845a OpenXR - World unit scale for SSX defined 2023-03-12 19:22:31 +01:00
fp64
67bb17eba3 Add more vfpu_*, move tables to assets 2023-03-12 08:21:15 -04:00