PutuDesca
a140f10827
Small Change
2022-06-07 09:05:57 +08:00
xujibbs
fb62bdae8e
Update zh_TW.ini
2022-06-07 09:01:47 +08:00
PutuDesca
3e57327b7f
Update
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Indonesian translate
2022-06-07 08:57:23 +08:00
PutuDesca
0d9e555b9d
Indonesian Translation Update
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Update Indonesian
2022-06-07 08:54:21 +08:00
Henrik Rydgård
492f4f6a90
Merge pull request #15565 from iota97/log-missing-lines
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Log missing lines
2022-06-06 21:05:58 +02:00
iota97
4d2419981c
Fix commending wrong lines
2022-06-06 14:12:44 +02:00
fp64
8b74a7cc78
Update defaultshaders.ini
2022-06-03 18:00:56 -04:00
fp64
022bca3b06
Add files via upload
2022-06-03 17:59:28 -04:00
fp64
c9d658b261
Update upscale_spline36.fsh
2022-06-03 17:56:55 -04:00
iota97
8587fbf8ed
Log missing lines on shutdown, update lang files
2022-06-01 18:37:46 +02:00
xujibbs
bcbc8b5cfb
Update zh_CN.ini
2022-05-29 11:01:28 +08:00
Benjamin Benda Gates
b706e4ac5d
Update th_TH.ini
2022-05-25 22:34:43 +07:00
qwas0514
9c248234e2
Update zh_TW.ini
2022-05-25 17:57:06 +08:00
Felipe
5d60a059e5
Update pt_BR.ini
2022-05-18 12:44:29 -03:00
Felipe
defcd0d4d6
Add files via upload
2022-05-18 11:19:31 -03:00
xujibbs
dd691ee96f
Update zh_CN.ini
2022-05-18 19:23:30 +08:00
Narugakuruga
5e8a4038b4
Update zh_CN.ini
2022-05-16 10:58:26 +08:00
iota97
c7a7a321b0
Fix missing GPU and run tools
2022-05-15 00:57:56 +02:00
Hasster1
8cbd2cbd76
Update Russian translation
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I didn't change that much, just translated whatever i could've translated and what wasn't translated, added a few lines from en_US and changed positions of a few lines to look more like en_US.
2022-05-12 00:29:36 +03:00
Unknown W. Brackets
b15d4f284d
Lang: Remove some duplicate lines in German.
2022-05-08 07:36:44 -07:00
Makanda
aa205563c0
uptated German Translation
2022-05-08 19:57:54 +05:30
Henrik Rydgård
6b2dec91b5
Finish BlueToAlpha functionality
2022-04-30 18:17:17 +02:00
Henrik Rydgård
462972f7ea
Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
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This is used by several games to render to the alpha channel of RGBA4444
images, which cannot normally be done directly on the PSP.
Can be used as a far more efficient replacement for
ReinterpretFramebuffers/ShaderColorBitmask
2022-04-30 18:17:16 +02:00
Henrik Rydgård
32df78a2cc
Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
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It took writing and debugging #15500 for me to understand what the issue with the old path was..
Much simpler alternative to #15500 , or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00
Henrik Rydgård
dbce1b06aa
Disable the compat.ini workaround for Crash Team Racing. Reported by Panderner to not be needed anymore.
2022-04-16 23:45:43 +02:00