Henrik Rydgård
d6bd08cae7
Merge pull request #16162 from unknownbrackets/geo-shader
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Implement negative Z clipping in geometry shader
2022-10-06 01:00:41 +02:00
Unknown W. Brackets
f24edbe8a8
Compat: Remove DisableRangeCulling.
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This hack was used because culling previously incorrectly handled Z, which
was fixed in #14833 .
2022-10-04 22:19:40 -07:00
GITNE
32f5a7e95f
Improve Freedesktop integration
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* Move scalable icon install from `${prefix}/share/pixmaps` (`pixmaps` has been
deprecated long time ago) to `${prefix}/share/icons/hicolor/scalable/apps`
* Add `Keywords`, `Categories`, and `MimeType` keys to `.desktop` file
* Add shared MIME-info on [`application/x-compressed-iso`](https://en.wikipedia.org/wiki/.CSO "Compressed ISO") MIME type
2022-10-05 01:21:52 +02:00
gucio321
64c5b5e55d
lang/pl_PL: translate controlls section
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mostly done, I don't have idea how to translate some parts, so I leave them as is (don't want to copy-paste from translator)
2022-10-02 20:11:30 +02:00
gucio321
f97b8f9e59
lang/pl: translate errors section
2022-10-02 18:30:31 +02:00
gucio321
80448c5570
assets/lang pl_PL: edit some translations on game pause screen
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I've decided to edit some translations on the game-pause screen as
I think they sounds better now
2022-10-02 17:47:35 +02:00
gucio321
896f753e86
assets/lang: translate more stuff in settings screen
2022-10-02 17:42:45 +02:00
gucio321
5caa43d05a
assets/lang: translate some key phrases in pl_PL.ini
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I've switched into polish language for a while and noticed
that some parts of settings are not translated... It was a bit...
harmful ;-)
2022-10-02 15:19:54 +02:00
Henrik Rydgård
a72a425df6
Use compat.ini to avoid readbacks in Silent Hill: Shattered Memories as well.
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NOTE: I'm not 100% convinced this is ok, there might be CPU graphics manipulations here.
But in practice, in the current state where shadows don't work, it'll do.
Thanks mrfixit2001.
2022-09-30 00:03:00 +02:00
Henrik Rydgård
7a4830ed4c
Merge pull request #16127 from hrydgard/silent-hill-fixes
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Fixes for Silent Hill: Origins (depth buffer reassignment, eliminate readback)
2022-09-28 17:00:56 +02:00
Henrik Rydgård
3adad176cc
Add Silent Hill: Origins to compatibility setting BlockTransferAllowCreateFB.
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Eliminates a readback with (so far) no perceptible bad effects.
2022-09-28 13:56:03 +02:00
Stuart Kenny
1d5fc2feaa
Remove alpha ignore in xbrz texture shaders.
2022-09-27 20:22:58 +01:00
Henrik Rydgård
1c0d66aef7
Add compatibility flag for loading pixels on framebuffer create using nearest filtering
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Solves the last problem with the speedometers - so we can finally say: Fixes #8509
Render-to-CLUT for speedometers renders on top of an image that just comes from the
underlying memory, so it's been drawn to the framebuffer with DrawPixels. That adds
filtering so at higher resolutions, there's some blurring of the CLUT, causing
artifacts. We can solve this two ways: either we force on lower-resolution-for-effects
for Ridge Racer games, or we use nearest filtering when doing DrawPixels of the
memory under a framebuffer. For best result, we do the latter.
(The speedometers look even better with nearest filtering, but that's a more
general issue of UI looking better that way).
2022-09-26 20:47:55 +02:00
Lubos
adffbb2ea7
Merge branch 'master' into compat_openxr_gta
2022-09-23 14:16:58 +02:00
Henrik Rydgård
d79828270a
Add Burnout Dominator to list of games that require buffered rendering
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It does run without but looks really bad, don't want reports of this.
2022-09-23 09:13:34 +02:00
Henrik Rydgård
0ab5d4be7f
Use Unknown's idea from #16081 instead of the UploadDepthForCLUTTexture compat.ini flag.
2022-09-22 20:00:35 +02:00
Lubos
c4dbd6d045
Merge branch 'master' into compat_openxr_gta
2022-09-20 21:46:33 +02:00
Henrik Rydgård
4045de8d56
Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
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Should fix #11980
2022-09-18 10:34:43 +02:00
Henrik Rydgård
ac9677dcc0
Ah, need to enable the Mali workaround for Outrun's water, too.
2022-09-16 13:14:44 +02:00
Luboš Vonásek
861af63be9
Merge branch 'hrydgard:master' into compat_openxr_gta
2022-09-16 10:20:11 +02:00
Henrik Rydgård
36c98ab367
Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit)
2022-09-15 09:15:02 +02:00
Henrik Rydgård
9c2bfad749
Seems Need for Speed: Shift has exactly the same lens flare, enable the same compat settings.
2022-09-15 00:18:26 +02:00
Henrik Rydgård
d6d7a15d25
Get depal-from-dynamic-CLUT working
2022-09-14 22:18:35 +02:00
Henrik Rydgård
650ce22359
Force low resolution for effects in Burnout Dominator. Fixes lens flare at high res
2022-09-14 22:18:34 +02:00
Henrik Rydgård
a52e62a187
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100 . Compat flag for now.
2022-09-14 22:18:34 +02:00