Leo
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c637023cd6
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Fixed the new shader error on OpenGL ES (#10799)
* Fixed the new shader error on OpenGL ES
* Fixed Natural Color PP shader error on OpenGL ES
* Updated to match the changes.
* Delete naturalA.vsh
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2018-03-26 21:28:32 +02:00 |
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LunaMoo
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296481703f
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Quick try on fixing new shader for mobiles that are less forgiving.
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2018-03-25 16:54:41 +02:00 |
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Leo
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8e8c21fa0b
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Added new Natural Colors PP shader (removed blur) (#10782)
Add Natural Colors shader with removed blur.
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2018-03-24 20:51:38 +01:00 |
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LunaMoo
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5b75d2af20
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Add uniform to make post process aware of videos.
And an example effect ~ subtle AA in-game/heavy smoothing for videos.
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2017-09-13 08:13:51 +02:00 |
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LunaMoo
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20aa1f8250
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Remove obsolete workaround.
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2017-05-31 15:00:30 +02:00 |
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LunaMoo
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8f16c9ded6
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Revert "Fix minor glitch with 5xBR effects."
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2017-03-23 08:35:17 +01:00 |
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LunaMoo
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1f1db63068
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Fix minor glitch with 5xBR effects.
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2017-03-22 23:56:52 +01:00 |
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LunaMoo
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f71759020d
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Skip 5xBR based upscaling if output < (1.6 * input)
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2017-03-16 13:46:43 +01:00 |
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LunaMoo
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1b39c3cb17
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Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
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2017-03-16 06:59:28 +01:00 |
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LunaMoo
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2b0ab12c4d
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Add PostShader option to force 60fps for animated effects
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2017-03-05 15:04:22 +01:00 |
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LunaMoo
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d6c2944aac
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Minor workaround for 5xBR,
Also screen scaling filter for upscaling filters that also happen to use postShaderAtOutputResolution_.
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2017-02-23 22:54:50 +01:00 |
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LunaMoo
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f9df189cca
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This could be a problem on less forgiving drivers, sorry.
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2016-11-05 06:08:49 +01:00 |
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LunaMoo
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c7e2d1b7c7
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Make 4xHQ look good without tweaking.
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2016-10-18 10:38:23 +02:00 |
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LunaMoo
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9543250863
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
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LunaMoo
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23cfdd8110
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Add 5xBR and scaling to existing 4xHQ
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2015-10-03 07:20:08 +02:00 |
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Henrik Rydgård
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462c261e31
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One more fix in crt.fs
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2014-04-22 09:12:18 +02:00 |
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raven02
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3bd9449c77
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Fix CRT shader
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2014-04-22 14:57:50 +08:00 |
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Henrik Rydgard
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20d4c34ff5
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Add KillaMaakis CRT post shader
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2013-12-11 09:37:05 +01:00 |
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Henrik Rydgard
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7eaec209d3
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Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
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2013-12-04 15:38:38 +01:00 |
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danyalzia
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0bf06010bc
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Fix a stupid bug in bloom
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2013-10-31 21:30:24 +05:00 |
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Henrik Rydgard
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b9c908ba3f
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Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
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2013-10-31 00:07:55 +01:00 |
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danyalzia
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950c961dbc
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Shader Improvements and cleanup
Added sharpen shader
Added support for bloom and sharpen shader
cleanup
cleanup
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2013-10-30 00:33:21 +05:00 |
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danyalzia
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6947261488
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Slightly improves scanlines
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2013-10-28 20:01:38 +05:00 |
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Henrik Rydgard
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3a787f46a5
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Hide shaders we can't run on GLES2
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2013-10-23 22:58:21 +02:00 |
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danyalzia
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11dd3250f1
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Add a Better name for scanlines shader
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2013-10-22 21:36:23 +05:00 |
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