Commit Graph

97 Commits

Author SHA1 Message Date
Leo
c637023cd6 Fixed the new shader error on OpenGL ES (#10799)
* Fixed the new shader error on OpenGL ES

* Fixed Natural Color PP shader error on OpenGL ES

* Updated to match the changes.

* Delete naturalA.vsh
2018-03-26 21:28:32 +02:00
LunaMoo
296481703f Quick try on fixing new shader for mobiles that are less forgiving. 2018-03-25 16:54:41 +02:00
Leo
8e8c21fa0b Added new Natural Colors PP shader (removed blur) (#10782)
Add Natural Colors shader with removed blur.
2018-03-24 20:51:38 +01:00
LunaMoo
5b75d2af20 Add uniform to make post process aware of videos.
And an example effect ~ subtle AA in-game/heavy smoothing for videos.
2017-09-13 08:13:51 +02:00
LunaMoo
20aa1f8250 Remove obsolete workaround. 2017-05-31 15:00:30 +02:00
LunaMoo
8f16c9ded6 Revert "Fix minor glitch with 5xBR effects." 2017-03-23 08:35:17 +01:00
LunaMoo
1f1db63068 Fix minor glitch with 5xBR effects. 2017-03-22 23:56:52 +01:00
LunaMoo
f71759020d Skip 5xBR based upscaling if output < (1.6 * input) 2017-03-16 13:46:43 +01:00
LunaMoo
1b39c3cb17 Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) 2017-03-16 06:59:28 +01:00
LunaMoo
2b0ab12c4d Add PostShader option to force 60fps for animated effects 2017-03-05 15:04:22 +01:00
LunaMoo
d6c2944aac Minor workaround for 5xBR,
Also screen scaling filter for upscaling filters that also happen to use postShaderAtOutputResolution_.
2017-02-23 22:54:50 +01:00
LunaMoo
f9df189cca This could be a problem on less forgiving drivers, sorry. 2016-11-05 06:08:49 +01:00
LunaMoo
c7e2d1b7c7 Make 4xHQ look good without tweaking. 2016-10-18 10:38:23 +02:00
LunaMoo
9543250863 Add new postshader setting "upscaling" 2015-10-14 18:32:13 +02:00
LunaMoo
23cfdd8110 Add 5xBR and scaling to existing 4xHQ 2015-10-03 07:20:08 +02:00
Henrik Rydgård
462c261e31 One more fix in crt.fs 2014-04-22 09:12:18 +02:00
raven02
3bd9449c77 Fix CRT shader 2014-04-22 14:57:50 +08:00
Henrik Rydgard
20d4c34ff5 Add KillaMaakis CRT post shader 2013-12-11 09:37:05 +01:00
Henrik Rydgard
7eaec209d3 Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
danyalzia
0bf06010bc Fix a stupid bug in bloom 2013-10-31 21:30:24 +05:00
Henrik Rydgard
b9c908ba3f Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
danyalzia
950c961dbc Shader Improvements and cleanup
Added sharpen shader

Added support for bloom and sharpen shader

cleanup

cleanup
2013-10-30 00:33:21 +05:00
danyalzia
6947261488 Slightly improves scanlines 2013-10-28 20:01:38 +05:00
Henrik Rydgard
3a787f46a5 Hide shaders we can't run on GLES2 2013-10-23 22:58:21 +02:00
danyalzia
11dd3250f1 Add a Better name for scanlines shader 2013-10-22 21:36:23 +05:00