Lubos
29ff6af7da
OpenXR - UI controls integrated
2022-07-17 19:09:18 +02:00
Lubos
a08325e52f
OpenXR - UI scale/resolution fixed
2022-07-17 14:55:20 +02:00
Lubos
0d41691413
OpenXR - Input class added
2022-07-17 14:45:02 +02:00
Lubos
553363a5b5
OpenXR - Rendering into VR framebuffer works
2022-07-15 15:41:21 +02:00
Lubos
08e01c9a2a
OpenXR - Dummy rendering working
2022-07-15 13:52:15 +02:00
Lubos
d109e7c1d7
Merge branch 'master' into feature_openxr_quest
2022-07-12 18:54:47 +02:00
Lubos
f693850d94
OpenXR - Initial version of VR renderer added
2022-07-12 18:53:46 +02:00
Henrik Rydgård
a831cab14c
Remove unmotivated check preventing texture ini creation on mobile. ( #15647 )
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* Remove unmotivated check preventing texture ini creation on mobile.
Fixes #15644
* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.
* Avoid the need to ifdef around calls to SystemToast
* UWP buildfix (and some warning fixes).
And possibly libretro fix
* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Lubos
9893e5c4ab
OpenXR - VR mode initialization added
2022-07-08 14:44:20 +02:00
Unknown W. Brackets
8e15f755e6
UI: Add a sysprop for if the device has a keyboard.
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Still left some ifdefs because of System_InputBoxGetString(), but
hopefully we can move away from them. Some devices (like SDL) may only
optionally have a keyboard, so it's a runtime check.
2021-10-19 10:01:52 -07:00
Henrik Rydgård
e6857388c7
Add input device debug info to touchscreen test screen
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(yeah maybe there's a better place but it's fine).
Also make a slight tweak to the detection order which I don't think
matters much.
2021-10-10 11:50:20 +02:00
Henrik Rydgård
1d08317766
Valiant attempt to fix queryGameName
2021-09-08 23:25:39 +02:00
Henrik Rydgård
81b4c3b376
Auto-pause on app switch. Will be made conditional in the next commit.
2021-08-11 23:31:51 +02:00
Henrik Rydgård
a0a5f7a67a
Minor improvements on Android 9/10. Let the user reset to root of storage.
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This includes handling weird "raw:/" content URIs. These I haven't seen
on newer versions.
2021-08-04 23:22:43 +02:00
Henrik Rydgård
93673cb565
Correct the cutoff for scoped storage. Android 9,10 (API 28,29) shouldn't use it.
2021-08-04 23:22:43 +02:00
Henrik Rydgård
793e79945f
Enable scoped storage enforcement on Android 11+.
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This has a number of UX issues and bugs we need to work through, but at least
games are playable, things mostly work. Upgrades are handled smoothly by
keeping existing storage access until you uninstall. After a reinstall, you'll
need to re-select your old PSP directory manually in settings :(
2021-08-04 23:22:43 +02:00
Yifan Gu
633a6f612b
Refactor and unify analog input settings
2021-07-05 12:38:46 +02:00
Henrik Rydgård
90cb284837
Remove asserts from OpenSL init. Expose error inside audio settings
2021-06-15 23:13:07 +02:00
Henrik Rydgård
27dbcd3b34
Revert "Turn on scoped storage, for the purposes of testing on this branch."
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This reverts commit 4b337303a4b2aa49aac6296609331e7c87e61085.
2021-06-07 00:26:26 +02:00
Henrik Rydgård
9b32ea2f55
Split out AndroidStorage.cpp from android/jni/app-android.cpp, move to Common
2021-06-07 00:26:24 +02:00
Henrik Rydgård
1aed8ce7b1
Add content URI support to LocalFileLoader, remove ContentUriFileLoader
2021-06-07 00:24:52 +02:00
Henrik Rydgård
2f31cb12fb
Add support for writing to file. Basics work now (having memstick on a content path)
2021-06-07 00:24:52 +02:00
Henrik Rydgård
b397e5c455
Assorted plumbing.
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wip
Buildfix
2021-06-07 00:24:51 +02:00
Henrik Rydgård
beb0b4e9f3
More work on AndroidStorageFileSystem.cpp. Fix current directory getting reset.
2021-06-07 00:24:51 +02:00
Henrik Rydgård
ef607a5fe2
Implement a "FileSystem" that wraps Android content storage. So far unused.
2021-06-07 00:24:51 +02:00