Commit Graph

2585 Commits

Author SHA1 Message Date
Henrik Rydgård
5e7a837ff9 Display the savestate slot number when saving and loading state through shortcuts. 2020-05-16 15:20:22 +02:00
Unknown W. Brackets
b6b0f11f6c UI: Allow postshaders on D3D9.
Since they work now - at least, some of the shaders do.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
03fc86a147 UI: Return to game settings after restart.
This is more convenient.  Also restarts the game if needed.

Added a way to pass args to Android here as well, and fixed displaying an
error if the shortcut file doesn't exist on Android (like if you deleted
it after creating the shortcut.)
2020-05-09 13:53:42 -07:00
Unknown W. Brackets
dddaa57392 Windows: Fix GL reinit on backend switch. 2020-05-09 12:20:42 -07:00
Unknown W. Brackets
9573e7216b Windows: Make init crash warnings more generic.
Let's not trap ourselves in the mindset that it MUST be graphics.
2020-05-08 23:24:19 -07:00
Unknown W. Brackets
b3b86bc2c2 Windows: Add safety checks to WASAPI code.
Seems to be crashing for some users.
2020-05-08 00:55:21 -07:00
Henrik Rydgård
134c9cfcb2 Merge pull request #12837 from Florin9doi/vs_pr
Update VS projects
2020-04-21 00:29:04 +02:00
Henrik Rydgård
5fbe369fd0 Merge pull request #12836 from unknownbrackets/d3d-depth
D3D11: Always use accurate depth
2020-04-19 14:02:50 +02:00
Florin9doi
7c92b1abda update VS projects 2020-04-19 09:19:13 +03:00
Unknown W. Brackets
4c5ed9f6aa Windows: Send resize when adjusting render mode.
If we flip this because of frameskip, we need to actually process.
2020-04-18 22:32:48 -07:00
TotalCaesar659
bbc6337263 Add "Switch UMD" menu point to Linux version 2020-04-18 21:08:20 +03:00
LunaMoo
e999444b23 Implement PPSSPP specific cheats:
0xA0 vibration cheat(Xinput)
Syntax is: 0xA0NNLLLL 0x00MMRRRR
where NN/MM is time vibration lasts LLLL/RRRR is the vibration power

0xA1 read value for the vibration(Xinput) from game memory
Syntax is: 0xA1000000 0xNNNNNNNN
where NNNNNNNN is the address that stores following values at offset:
0xNNNNNNNN + 0x0 Left Vibration power,
0xNNNNNNNN + 0x2 Right Vibration Power
0xNNNNNNNN + 0x4 Left Vibration time
0xNNNNNNNN + 0x6 Right Vibration time

Left some room for other PPSSPP specific cheats(0xA2-0xAF)
2020-04-16 23:00:29 +02:00
Unknown W. Brackets
fd0bf21215 Windows: Prevent applying -1 as inset space. 2020-04-05 17:06:36 -07:00
Unknown W. Brackets
84981631ea Windows: Ensure we resize after hw transform swap. 2020-04-05 15:23:46 -07:00
Unknown W. Brackets
de7aa5b64e Windows: Show a message when failing over backend.
Best that we make sure people know when this has happened, probably.

Also, fix the fallback to OpenGL, which was broken on Windows.
2020-03-28 06:19:11 -07:00
Henrik Rydgård
310e1e4f18 Fix capitalization of mfreadwrite.h include 2020-03-10 15:20:13 +01:00
Unknown W. Brackets
998f95786a Android: Enable native keyboard for OSK.
And make Windows/Qt follow the same async behavior for input boxes.
2020-03-09 18:59:53 -07:00
Unknown W. Brackets
efceb031ce UI: Make System_InputBox API asynchronous.
Doing this as a precursor to cleaning up the Android madness.
2020-03-08 18:59:17 -07:00
Henrik Rydgård
3e6050beac Minor cleanups 2020-03-08 14:35:25 +01:00
Henrik Rydgård
8f2a52ccab Merge branch 'rechat' of https://github.com/ANR2ME/ppsspp into ANR2ME-rechat 2020-03-08 14:28:10 +01:00
Unknown W. Brackets
051a84e9bd GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
ANR2ME
142e60974c Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00
Henrik Rydgård
45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
2ec82951a0 Merge pull request #12659 from unknownbrackets/vsync
Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
Unknown W. Brackets
bc90faebf7 D3D9: Allow vsync change at runtime. 2020-02-29 22:48:58 -08:00