Commit Graph

320 Commits

Author SHA1 Message Date
Chris Burgener
1e7eab9d26 Rename Movie menu to Record and move to File 2016-09-04 12:12:28 -04:00
Chris Burgener
7d089a0f76 Clean up various files 2016-09-03 19:23:17 -04:00
Chris Burgener
645cb4d69e Add Audio Dumping to File 2016-09-03 14:05:38 -04:00
Chris Burgener
3d8a49c846 Add Movie Menu to Win32 2016-09-02 12:53:31 -04:00
Unknown W. Brackets
e4ca124b0e Debugger: Add custom breakpoint log message. 2016-08-04 13:07:56 -07:00
Unknown W. Brackets
a9ad0cd471 Debugger: Make breakpoint actions more generic. 2016-08-04 12:02:44 -07:00
Unknown W. Brackets
8b5669828b Add watchlist feature to the GE debugger.
This way you can pick out items you want to watch.
2016-05-21 19:11:42 -07:00
Unknown W. Brackets
8ba14b5858 Mark Change... as the double click action. 2016-05-21 18:33:45 -07:00
Unknown W. Brackets
2cfe80ccc0 Add a basic context menu to the state list.
This allows us to toggle breakpoints on specific commands.
2016-05-21 18:32:15 -07:00
Unknown W. Brackets
916c53c859 Add render target breakpoints to GE debugger.
Including z buffer as well, hope it's not confusing.
2016-05-21 17:55:45 -07:00
Henrik Rydgard
52e7f06908 Add Vulkan to Win32 menu. disable gfx logging in debug by default. 2016-03-20 19:30:11 +01:00
LunaMoo
80fa2695bf Tabs can't live in space and some other corrections. 2016-01-17 12:13:15 +01:00
LunaMoo
6061ad7579 Some improvements, comments and polishing. 2016-01-17 09:21:12 +01:00
LunaMoo
e4271fe1bc Integrate stretching options into display layout editor. 2016-01-17 09:18:41 +01:00
LunaMoo
57c193d742 Add Display Rotation to windows menu bar. 2016-01-17 09:18:39 +01:00
Unknown W. Brackets
23fc832813 gedbg: Add option to display CLUT preview.
This swaps the texture to the right.
2016-01-10 10:08:02 -08:00
Unknown W. Brackets
48ef1ae8ca Change Win UI constants to use D3D9 not DX. 2016-01-05 23:08:20 -08:00
Kingcom
1f5c28ca62 GEDebugger: Add option to force texture opaqueness 2016-01-03 20:50:43 +01:00
Henrik Rydgard
6461d6237d Windows: Remove two fairly useless shortcuts. The rendering mode one was really dangerous, and mapped to F5 which is very easy to accidentally hit when loading save states. 2015-11-05 22:08:13 +01:00
Henrik Rydgard
4ff8c8c8e0 GEDebugger: Make the pixel info box wider 2015-08-25 01:15:02 +02:00
Peter Tissen
565da731d1 Don't include 2 manifest files
So we apparently included 2 manifest files.
One from the *.rc file and one generated by the IDEs manifest tools
* added the contents of rt_manif.bin to PPSSPP.manifest
* made ppsspp.rc include PPSSPP.manifest
* set the *.vcxproj to not generate an additional manifest
2015-03-05 04:07:55 +01:00
The Dax
24c75c96be Add a menubar option to change the backend.
It restarts without warning.
Also, disable software rendering when switching, similar to the command-line.
Fix some spacing and tab issues in the resource files.
2014-09-14 07:34:18 -04:00
Luna
62a1023615 Add "Screen Scaling Filter" option 2014-08-08 20:51:15 +02:00
Kingcom
dc80123b93 Add options to import/export .sym files from the menu 2014-06-30 00:02:22 +02:00
Unknown W. Brackets
d7e5b7956e Add buttons to select texture level in ge debugger. 2014-06-15 10:01:32 -07:00