Unknown W. Brackets
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a4c0640f01
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GE Debugger: Factor out host calls some.
Moving more of this to cross platform for the web debugger.
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2018-09-01 08:32:03 -07:00 |
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aliaspider
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15c4406df7
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
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Unknown W. Brackets
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c097910439
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UI: Reset touch controls after config load.
This is potentially earlier than full init, better to move the controls as
soon as possible.
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2017-12-09 14:11:39 -08:00 |
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Unknown W. Brackets
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626102e84a
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Windows: Use system API to toggle fullscreen.
Instead of having a special Host API for Windows only.
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2017-07-30 07:51:53 -07:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
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Henrik Rydgård
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8b5048be72
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Fix high-DPI rendering/input on Windows
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2017-01-16 20:53:41 +07:00 |
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Unknown W. Brackets
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a1fbcc3d93
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Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
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2016-05-27 22:05:30 -07:00 |
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Henrik Rydgard
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15de6e6b98
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
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2016-01-01 14:40:16 +01:00 |
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Henrik Rydgard
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8bedc60a93
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React to window resizing in a slightly more traditional way, may help #7957?
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2015-09-19 15:16:31 +02:00 |
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Henrik Rydgard
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62d86f3246
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Remove useless indirection class "PSPMixer"
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2015-01-11 12:02:49 +01:00 |
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Henrik Rydgard
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dda3ca3d5f
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D3D9 init error reporting improved. Use "override" properly in Host.
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2014-09-20 21:55:58 +02:00 |
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Henrik Rydgard
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1d7642fa48
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Remove most mentions of the "_XBOX" define
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2014-08-24 14:21:35 +02:00 |
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Henrik Rydgard
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f127bb715b
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Revert "Windows: Get rid of that silly inner "display" window. Should be zero functional change."
Should help #6295.
This reverts commit 281ff6ce2a.
Conflicts:
Windows/WindowsHost.cpp
Windows/WndMainWindow.cpp
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2014-06-29 22:13:53 +02:00 |
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Henrik Rydgard
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281ff6ce2a
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Windows: Get rid of that silly inner "display" window. Should be zero functional change.
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2014-05-11 18:04:07 +02:00 |
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Sacha
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a0c5af288c
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Add InputBox as a platform-specific system function instead of a host function. Enable it on all Qt platforms. Add Set Nickname to mobile Qt.
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2013-12-08 20:16:34 +10:00 |
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Kingcom
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5844d0107b
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Rewrite SymbolTable
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2013-11-27 13:33:30 +01:00 |
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The Dax
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7000b63082
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When using a debug build, always show the debug log/enable logging on start.
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2013-10-13 14:31:48 -04:00 |
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The Dax
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9c868351de
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Make Enable Debug Logging checkbox instant as it was intended to be.
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2013-10-13 14:18:50 -04:00 |
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The Dax
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3d8b68e88e
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Make Fullscreen checkbox instant.
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2013-10-13 13:34:55 -04:00 |
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Unknown W. Brackets
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18b70c89ef
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Add an initial GE debugger interface on Windows.
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2013-09-22 10:27:09 -07:00 |
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The Dax
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ac88cbd894
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Let NewUI's Antialiasing option be instant so a game reboot isn't required.
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2013-09-08 00:27:39 -04:00 |
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The Dax
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05b860c167
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Win32: Update OSK bypass with Unicode/wchar/wstring support.
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2013-08-27 07:36:46 -04:00 |
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Henrik Rydgard
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55aa3d13c7
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
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The Dax
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e97def9c66
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Win32: Simplify Change Nickname code and slightly change InputBox_GetString to take a const default value. We don't modify it.
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2013-08-23 06:37:47 -04:00 |
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Henrik Rydgard
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22a05c5e38
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Preliminary relative mouse mapping. Disabled because it breaks the control mapping UI currently.
Needs tweaking.
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2013-08-12 23:27:41 +02:00 |
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