Commit Graph

107 Commits

Author SHA1 Message Date
Unknown W. Brackets
b654ee9d44 Debugger: Allow custom draw and generic lists. 2022-02-13 10:22:38 -08:00
Unknown W. Brackets
6064b77356 GE Debugger: Correct icon list cleanup on shutdown. 2022-02-09 20:50:04 -08:00
Unknown W. Brackets
459bb83c23 GE Debugger: Allow modify/breakpoint on matrix. 2022-02-06 00:16:35 -08:00
Unknown W. Brackets
1bb1f34af0 GE Debugger: Add breakpoint icon in state. 2022-02-05 19:27:28 -08:00
Unknown W. Brackets
4de217d3e4 GE Debugger: Cleanup vertex list redraw.
When you're scrolled down and it deletes items, it was previously
scrolling up an extra step, and not redrawing.  This tries to force
workaround the bug.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
7fe9c4e519 Debugger: Debounce updates to disasm text.
This is a bit slow, so deferring it improves update speed.
2021-12-12 11:57:24 -08:00
Unknown W. Brackets
c57e5b081d Debugger: Debounce list control updates. 2021-12-12 11:03:19 -08:00
Henrik Rydgård
fc26beca4b Also delay-load the VFPU dialog, just because 2021-11-13 22:24:30 +01:00
Unknown W. Brackets
09f4e82aa7 Debugger: Keep pop up menus to ContextMenu only. 2021-10-07 19:53:40 -07:00
Unknown W. Brackets
39d3b4d933 Debugger: Centralize context menu handling.
This deduplicates a bit, but more importantly keeps all the IDs together.
2021-10-07 19:48:13 -07:00
Unknown W. Brackets
ee8dd8b747 Windows: Remove some old and outdated files.
These aren't being used.
2021-10-03 06:17:33 -07:00
Henrik Rydgård
64dbd97731 Address feedback 2021-08-04 23:22:43 +02:00
Unknown W. Brackets
5f9dfeea86 Windows: Reduce focus juggling on game start.
Previously, we would activate the debugger (if enabled), and then
reactivate the main window.  This meant if you switched to something,
PPSSPP would demand focus once the game loaded.
2021-04-24 23:53:16 -07:00
Unknown W. Brackets
a1b9eb3cc5 Windows: Prevent some virtual dtor warnings. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets
e85a8b0f5b Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets
f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Unknown W. Brackets
f8391103a9 Windows: Correct some stdafx.h paths. 2020-09-29 23:25:22 -07:00
Henrik Rydgård
65617889dd Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
Henrik Rydgård
11ab77b995 Remove some TLS. 2020-09-29 15:51:51 +02:00
Henrik Rydgård
84b36d6e61 Speed up game start under Windows by not filling the symbol listbox until the disasm window is opened. 2020-09-24 00:32:52 +02:00
Henrik Rydgård
3c29545014 Windows: Add command to load up a new identical instance of PPSSPP.
Useful for debugging adhoc multiplayer locally with the new multi-instance support.
2020-07-20 23:27:17 +02:00
Unknown W. Brackets
03fc86a147 UI: Return to game settings after restart.
This is more convenient.  Also restarts the game if needed.

Added a way to pass args to Android here as well, and fixed displaying an
error if the shortcut file doesn't exist on Android (like if you deleted
it after creating the shortcut.)
2020-05-09 13:53:42 -07:00
Unknown W. Brackets
5b5ded058c Windows: Support long My Documents paths. 2020-01-04 10:57:23 -08:00
Unknown W. Brackets
9ff95edb89 Windows: Allow longer paths in browse for folder. 2020-01-04 10:33:19 -08:00