Unknown W. Brackets
b654ee9d44
Debugger: Allow custom draw and generic lists.
2022-02-13 10:22:38 -08:00
Unknown W. Brackets
6064b77356
GE Debugger: Correct icon list cleanup on shutdown.
2022-02-09 20:50:04 -08:00
Unknown W. Brackets
459bb83c23
GE Debugger: Allow modify/breakpoint on matrix.
2022-02-06 00:16:35 -08:00
Unknown W. Brackets
1bb1f34af0
GE Debugger: Add breakpoint icon in state.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
4de217d3e4
GE Debugger: Cleanup vertex list redraw.
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When you're scrolled down and it deletes items, it was previously
scrolling up an extra step, and not redrawing. This tries to force
workaround the bug.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
7fe9c4e519
Debugger: Debounce updates to disasm text.
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This is a bit slow, so deferring it improves update speed.
2021-12-12 11:57:24 -08:00
Unknown W. Brackets
c57e5b081d
Debugger: Debounce list control updates.
2021-12-12 11:03:19 -08:00
Henrik Rydgård
fc26beca4b
Also delay-load the VFPU dialog, just because
2021-11-13 22:24:30 +01:00
Unknown W. Brackets
09f4e82aa7
Debugger: Keep pop up menus to ContextMenu only.
2021-10-07 19:53:40 -07:00
Unknown W. Brackets
39d3b4d933
Debugger: Centralize context menu handling.
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This deduplicates a bit, but more importantly keeps all the IDs together.
2021-10-07 19:48:13 -07:00
Unknown W. Brackets
ee8dd8b747
Windows: Remove some old and outdated files.
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These aren't being used.
2021-10-03 06:17:33 -07:00
Henrik Rydgård
64dbd97731
Address feedback
2021-08-04 23:22:43 +02:00
Unknown W. Brackets
5f9dfeea86
Windows: Reduce focus juggling on game start.
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Previously, we would activate the debugger (if enabled), and then
reactivate the main window. This meant if you switched to something,
PPSSPP would demand focus once the game loaded.
2021-04-24 23:53:16 -07:00
Unknown W. Brackets
a1b9eb3cc5
Windows: Prevent some virtual dtor warnings.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
e85a8b0f5b
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Unknown W. Brackets
f8391103a9
Windows: Correct some stdafx.h paths.
2020-09-29 23:25:22 -07:00
Henrik Rydgård
65617889dd
Merge ext/native/ext/... directly into ext.
2020-09-30 00:30:42 +02:00
Henrik Rydgård
11ab77b995
Remove some TLS.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
84b36d6e61
Speed up game start under Windows by not filling the symbol listbox until the disasm window is opened.
2020-09-24 00:32:52 +02:00
Henrik Rydgård
3c29545014
Windows: Add command to load up a new identical instance of PPSSPP.
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Useful for debugging adhoc multiplayer locally with the new multi-instance support.
2020-07-20 23:27:17 +02:00
Unknown W. Brackets
03fc86a147
UI: Return to game settings after restart.
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This is more convenient. Also restarts the game if needed.
Added a way to pass args to Android here as well, and fixed displaying an
error if the shortcut file doesn't exist on Android (like if you deleted
it after creating the shortcut.)
2020-05-09 13:53:42 -07:00
Unknown W. Brackets
5b5ded058c
Windows: Support long My Documents paths.
2020-01-04 10:57:23 -08:00
Unknown W. Brackets
9ff95edb89
Windows: Allow longer paths in browse for folder.
2020-01-04 10:33:19 -08:00