Henrik Rydgård
07e6543f6b
Windows for ARM configuration fixes, Android.mk fix
2023-06-26 10:01:41 +02:00
Henrik Rydgård
84e9a85e0f
Things link now. Let's see if it works..
2023-06-26 10:01:40 +02:00
Henrik Rydgård
c0f0c05417
rcheevos initial build setup and basic scaffolding
2023-06-26 10:01:40 +02:00
Unknown W. Brackets
489411359e
Common: Add cpu_features library.
2023-01-29 14:35:58 -08:00
Unknown W. Brackets
d3e2aa6d28
Build: Add libzstd to build.
2021-04-11 09:13:10 -07:00
Unknown W. Brackets
01676bc795
Windows: Fix miniupnpc build on ARM64.
2021-01-02 17:42:43 -08:00
Unknown W. Brackets
cd40dcdce0
Build: Explicitly depend on miniupnpc.
...
Although Core already does, so this seems like an MSVC bug?
2020-12-31 00:21:09 -08:00
Henrik Rydgård
4310e35714
Windows: Remove the native project.
2020-10-05 06:56:10 +02:00
Henrik Rydgård
65617889dd
Merge ext/native/ext/... directly into ext.
2020-09-30 00:30:42 +02:00
ANR2ME
33d3ac28de
Added UPnP Support
...
Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
...
SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
d35fd5040d
Delete unused support for ETC1 texture compression
2020-02-29 17:50:35 +01:00
Henrik Rydgård
e4cf97557a
Recreate the VS projects in 2017
2020-02-29 16:56:28 +01:00
Henrik Rydgård
2bf92c5d97
Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule)
2020-02-29 12:19:08 +01:00
Henrik Rydgård
f7a2fc963d
Vain attempt to make the Windows buildbot happy, after LunaMoo's comment in #12052
2019-05-20 10:57:37 +02:00
driver1998
87f43d51ef
Fix UnixTests and HeadlessHost on ARM
2019-05-04 23:56:55 +08:00
driver1998
763b85d723
Update Visual Studio project files for Windows ARM32/ARM64
2019-05-04 22:45:15 +08:00
Henrik Rydgård
c0ba66cf3c
Revert some of the sln and vcxproj changes, hoping to appease Travis
2018-08-13 23:08:46 +02:00
Henrik Rydgård
785858dbf8
Basic Discord presence integration.
2018-08-13 00:20:09 +02:00
Henrik Rydgård
d55bc86d3e
Split out the UWP build into a separate .sln file.
2017-03-23 10:02:29 +01:00
Henrik Rydgård
e583a85798
UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID
2017-03-23 10:02:29 +01:00
Henrik Rydgard
4a98bd904e
D3D11: Implement basic screen rotation (90 degree is the only one fully implemented)
2017-03-23 10:02:28 +01:00
Henrik Rydgard
3c52570552
Add UWP projects and rough UWP entry point application based on the sample
...
Delete sample load, hook things up. It now builds but doesn't run
Reformat, add an event
2017-03-23 10:02:27 +01:00
Henrik Rydgard
a8ee70f23d
Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
...
Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.
Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00
Henrik Rydgard
83b4be6848
Update the .sln version
2017-01-24 18:11:48 +01:00