Unknown W. Brackets
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f44852bb18
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Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
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2022-12-10 21:13:36 -08:00 |
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Unknown W. Brackets
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416265431b
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GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
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2022-10-10 22:35:42 -07:00 |
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Unknown W. Brackets
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19970df430
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GE Debugger: Add option to track pixel in preview.
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2022-09-24 12:23:02 -07:00 |
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Unknown W. Brackets
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3cc628beb4
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GE Debugger: Copy images optionally with alpha.
Although, lots of apps don't support this.
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2022-09-24 11:43:52 -07:00 |
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Unknown W. Brackets
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f3722faef4
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GE Debugger: Add a direct copy for preview images.
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2022-09-24 10:05:41 -07:00 |
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Unknown W. Brackets
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0e6c90bc28
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GE Debugger: Default auto flush enabled.
It seems like it's usually what one would want, you can disable for
debugging state issues.
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2022-09-21 21:16:56 -07:00 |
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Unknown W. Brackets
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49679c6a50
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GE Debugger: Add context menu to control tabs.
Crurent non-functional, but shows up for the correct tab.
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2022-08-14 10:20:53 -07:00 |
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Unknown W. Brackets
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2a0f23665f
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GE Debugger: Track tabs per panel.
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2022-08-14 09:23:18 -07:00 |
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Henrik Rydgård
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9c3e00aa08
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Add a second set of tabs to the Windows GE debugger. Also reorder stuff.
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2022-08-14 10:43:30 +02:00 |
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Unknown W. Brackets
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eb95b99523
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GE Debugger: Add option to auto flush.
This makes it easier to see what's happening in each draw.
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2022-01-22 13:12:59 -08:00 |
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Henrik Rydgård
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0292d1719d
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GEDebugger: Use utf-8 internally.
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2020-11-02 10:02:52 +01:00 |
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xebra
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4b2c18bb23
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GE Debugger: Minor fix step count dialog.
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2018-12-24 04:23:03 +09:00 |
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xebra
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f64156c8e7
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GE Debugger: Improve step count dialog.
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2018-12-18 00:27:02 +09:00 |
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xebra
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21bdc2b4c9
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GE Debugger: Add step count dialog.
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2018-12-06 18:16:54 +09:00 |
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Unknown W. Brackets
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f1afc51994
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GE Debugger: Refactor out stepping callback.
In case we have multiple connected debuggers, we don't want just a
callback. A counter works fine.
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2018-09-01 09:41:20 -07:00 |
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Unknown W. Brackets
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3c5816e2aa
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GE Debugger: Allow enable/disable of prim preview.
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2017-12-23 02:16:43 -08:00 |
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Unknown W. Brackets
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c55db7a496
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GE Debugger: Keep prim preview on pan/zoom.
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2017-12-23 01:57:03 -08:00 |
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Unknown W. Brackets
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092cbc2343
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GE Debugger: Allow image export from previews.
This allows exporting textures and half-drawn surfaces.
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2017-12-21 15:45:52 -08:00 |
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Henrik Rydgård
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b98d4e5c9d
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Vulkan: Rough untested implementation of synchronous readbacks.
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2017-10-28 18:03:27 +02:00 |
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Henrik Rydgård
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6a1fa728d8
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
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Unknown W. Brackets
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8b5669828b
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Add watchlist feature to the GE debugger.
This way you can pick out items you want to watch.
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2016-05-21 19:11:42 -07:00 |
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Unknown W. Brackets
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23fc832813
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gedbg: Add option to display CLUT preview.
This swaps the texture to the right.
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2016-01-10 10:08:02 -08:00 |
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Unknown W. Brackets
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5fe802c4e9
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Use VAOs in GE debugger drawing.
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2015-12-19 09:18:29 -08:00 |
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Unknown W. Brackets
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ba15718db3
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Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.
Importantly, allows debugging the actual depth values present.
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2015-08-23 09:25:05 -07:00 |
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Unknown W. Brackets
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d7e5b7956e
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Add buttons to select texture level in ge debugger.
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2014-06-15 10:01:32 -07:00 |
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