Unknown W. Brackets
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fc7b5f3141
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Make sure not to break when GE debugger closed.
Also, try to fix a might-be race condition.
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2014-05-15 22:45:51 -07:00 |
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Unknown W. Brackets
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7fd7337911
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Update GE lists when switching.
This uses a mutex, so it should be safe to do any time. Really helps
debugging hung lists.
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2014-04-11 23:50:20 -07:00 |
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Unknown W. Brackets
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8f09a341df
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Fix a few leaks in the Windows UI code.
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2014-02-14 21:08:24 -08:00 |
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Unknown W. Brackets
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9e8e9ec62f
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Add a tab to show matrices as well.
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2014-02-08 23:27:05 -08:00 |
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Unknown W. Brackets
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e7eca477b0
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Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
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2014-02-08 22:03:29 -08:00 |
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Henrik Rydgard
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d4eee74b54
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SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though...
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2013-12-10 15:33:59 +01:00 |
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Unknown W. Brackets
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fcc77f525f
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Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...) 2D should be working.
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2013-11-17 13:27:50 -08:00 |
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Unknown W. Brackets
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95d76c6641
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Detach the GE debugger on close.
And attach in a few missing places, clean up a few comments.
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2013-11-17 02:14:34 -08:00 |
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Unknown W. Brackets
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d5af703a5a
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Add a stub for a vertex preview.
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2013-10-13 13:52:21 -07:00 |
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Unknown W. Brackets
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5cf13ee84a
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Add "Step Prim" button, reorganize buttons a bit.
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2013-10-13 13:52:20 -07:00 |
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Unknown W. Brackets
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dc91bf2ca3
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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d79a9bff6d
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Add a simpler break on next texture.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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2584d0e67f
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Use a more foolproof texture breaking method.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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3ac5198b89
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Migrate texture breakpoints as well.
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2013-10-12 10:03:29 -07:00 |
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Unknown W. Brackets
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c8d2c45590
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Move GE debugger breakpoints out of Windows/ code.
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2013-10-12 10:03:28 -07:00 |
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Unknown W. Brackets
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5a90ddcb47
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Add a button to break on a particular texture.
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2013-10-08 00:28:57 -07:00 |
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Unknown W. Brackets
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dd314c83bd
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Add texture and frame break buttons.
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2013-10-08 00:04:11 -07:00 |
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Unknown W. Brackets
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5e54847aaf
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Wait better with broken win32 cond vars.
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2013-10-07 01:45:20 -07:00 |
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Unknown W. Brackets
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ff0e9cf32d
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Make it possible to flip flags in the ge debugger.
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2013-10-06 22:17:56 -07:00 |
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Unknown W. Brackets
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3e7f7e9abd
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Add tabs for depth/stencil to ge debugger.
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2013-10-06 22:17:54 -07:00 |
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Unknown W. Brackets
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77047b5ee4
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Show captions on frame and texture previews.
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2013-10-06 22:17:53 -07:00 |
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Unknown W. Brackets
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d5513c3b58
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Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
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2013-10-06 22:17:51 -07:00 |
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Unknown W. Brackets
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1183c41ed0
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In ge debugger, ignore tex alpha based on texfunc.
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2013-10-05 17:32:41 -07:00 |
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Unknown W. Brackets
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c104c6dee8
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Add plumbing to show depth/stencil in ge debugger.
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2013-10-05 17:27:28 -07:00 |
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Unknown W. Brackets
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67b1a03f90
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Only break on a changed texture, not every level.
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2013-10-03 00:49:16 -07:00 |
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