Commit Graph

431 Commits

Author SHA1 Message Date
Unknown W. Brackets
f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
Unknown W. Brackets
f97df5d153 Debugger: Broadcast ctrl input events.
This can be useful to trigger debugging functionality on button press.
2021-01-18 18:14:48 -08:00
Unknown W. Brackets
de3277c679 Debugger: Add API to trigger buttons. 2021-01-18 16:58:34 -08:00
Henrik Rydgård
6d0315eaf9 Fix copy/paste typo causing crash getting tempdirs if an env var had no value 2021-01-10 20:33:17 +01:00
Henrik Rydgård
291f9fdd70 Merge pull request #13902 from unknownbrackets/ui-cleanup
UI: Cleanup Windows header in MainScreen.cpp
2021-01-10 00:24:13 +01:00
Unknown W. Brackets
eee529c6c9 UI: Cleanup Windows header in MainScreen.cpp.
Better to have this come from System, probably.  It's mainly for Windows
anyway, to alert people their save data isn't permanent.
2021-01-09 14:45:49 -08:00
Unknown W. Brackets
43a13f7ec6 Windows: Handle fullscreen message consistently.
This handles it the same way as SDL, etc. so that the new button on the
main screen works again.
2021-01-09 14:17:41 -08:00
Henrik Rydgård
1c753e4a22 Use hacky methods to retrieve SD card directory if available.
This will disappear in future Android versions but can be useful for
older devices.

Fixes (or at least tries to) #10199, at least for some devices.

Might help #13827 ?

Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00
Henrik Rydgård
148625591d UWP StorageFileLoader: Remove some excessive logging.
Some warning fixes in App.cpp.
2020-12-20 13:19:00 +01:00
Henrik Rydgård
e4cecabbf3 UWP: Work around another race condition in StorageFileLoader.
It really needs a rewrite and better error handling but that's for
later.
2020-12-20 12:36:32 +01:00
Henrik Rydgård
2c4a42a695 UWP: Make the home button say "Home" instead of "Browse...". 2020-12-20 01:47:49 +01:00
Henrik Rydgård
97e75bb563 Fix synchronization bug in StorageFileLoader.cpp (wrong mutex) 2020-12-19 13:17:53 +01:00
Henrik Rydgård
222bf5c02c XAudioBackend: Limit the number of queued buffers properly.
This is probably not the optimal way to write this loop but it works a
hell of a lot better than the old one..
2020-12-19 12:59:28 +01:00
Henrik Rydgård
99d1d85e4b Reformat and do minor cleanups in UWP/XAudioSoundStream 2020-12-19 12:57:05 +01:00
Henrik Rydgård
766dbc5a9f Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
Henrik Rydgård
19b4febbbf More reinterpret shader gen and test work.
More work on reinterpret

Buildsystem fixes
2020-11-08 10:41:20 +01:00
Henrik Rydgård
733a152c54 Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
Henrik Rydgård
97e8d5b93b Buildfix the rest of the platforms 2020-11-02 10:37:11 +01:00
Henrik Rydgård
f4ea3ccf22 Move the generic vertex shader generator into GPU/Common and rename it. 2020-11-01 19:58:54 +01:00
Henrik Rydgård
99d63714b5 UWP buildfix 2020-10-31 22:52:54 +01:00
Henrik Rydgård
3d0630c04a Remove the HLSL fragment shader generator. The GLSL one can now do its job. 2020-10-31 18:32:43 +01:00
shenweip
a0fe0e38c1 SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI. 2020-10-22 17:45:29 +08:00
Henrik Rydgård
3d36049b65 Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
Henrik Rydgård
886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Henrik Rydgård
4310e35714 Windows: Remove the native project. 2020-10-05 06:56:10 +02:00